ocenaudio-translations
makehuman
ocenaudio-translations | makehuman | |
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18 | 67 | |
12 | 1,145 | |
- | 1.1% | |
0.0 | 4.4 | |
4 months ago | 17 days ago | |
NSIS | Python | |
- | GNU General Public License v3.0 or later |
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ocenaudio-translations
- Two SM7Bs with Vocaster Two - Audacity Seems to Only Pick Up Me?
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Good workflow for making Octatrack-ready samples in a DAW etc.?
I'm a little late to this post, but I use this software for bulk sample rate conversion: https://www.ocenaudio.com/
- Good software for audio recording?
- Gain problems
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Is there a way to pirate adobe audition/get a free version of it?
If you’re looking for a good one that’s free and easy to use I’d suggest OCENAUDIO https://www.ocenaudio.com/ I prefer it over Audacity because it’s non-destructive. Audacity is another free option https://www.audacityteam.org/ which a lot of VO artists use to learn the basics. It also has a cool tool to keep your recordings to ACX specs if you decide to go into Audiobooks. Currently I’m learning how to use Reaper https://www.reaper.fm/ I’m taking a free online course put together by The Booth Junkie Mike DelGaudio from YouTube which is pretty thorough. I really like his teaching style and I just follow along. https://academy.boothjunkie.com/#/home Hope some of this helps ya and yeah no need to pirate anything. All the best to you! Remember most important of all… Have fun and be good to yourself. Cheers 🎙😎☮️
- What’s a good audio editing or recording program for podcast?
- any free audio editing apps/software?
- First microphone - could use help setting it up in Windows 10
- Audient Evo 4 and the M2 Mac Mini
- Alternative to Audacity?
makehuman
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Stability AI: Emad Mostaque resigned from his role as CEO
Human work is much more deterministic than AI as it encompasses a lot more constraints than what the task specified. If you take concept art creations, while the brief may be a few sentences, the artist knows to respect anatomy and perspective rules, as well as some common definitions (when the brief says ship, you know that it’s the ship concept approved last week). As an artist, I’ve used reference pictures, dolls, 3d renders and one of the most aspect these tools had was consistency. I don’t see Large Models be consistent without another models applying constraint to what they’re capable of producing, like rules defining correct anatomy and extracting data that defines a character. The fact is we do have tools like MakeHuman [0], Marvelous Designer [1], and others that let you generate ideas that are consistent in their flexibility.
I look at Copilot and it’s been the same for me. I’m either working on a huge codebase and most of the time, it means tweaking and refactoring, which is not something I trust a LLM with. Or it’s a greenfield project and I usually write only the necessary code for a task and boilerplate generation is not a thing for me. Coding for me is like sculpting and LLM-based solutions feel like trying to do with bricks attached to my feet. You can get something working if you’re patient enough, but it’s make more sense and it’s more enjoyable to just use your fingers.
[0]: http://www.makehumancommunity.org/
[1]: https://marvelousdesigner.com/
- I’m using action figures to create 2D sprites for my game. Should I use a Green Screen or construction paper as a back drop, for when I take the pictures?
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Trying to install makehuman (tar.gz)
git clone https://github.com/makehumancommunity/makehuman.git
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Trying to get makehuman to work. I am at my wits end and need an ELI5
I am trying to get makehuman (http://www.makehumancommunity.org/) to run on my manjaro linux system, but so far I have not been able to get the viewport to display the 3d model like it should do - it's just black, or shows weird graphics glitches.
- How can i design my characters looks when i don't know how to draw?
- Printable "regular person" minis?
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per(ule)fect body
Dunno but you could do something similar in MakeHuman
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Make The Booba Great Again, CIG
What games really need to start doing is have one base body with a slider to transition seamlessly from masculine to feminine proportions, with controls to achieve a wide variety of bodies. MakeHuman does this, and makes a plugin for blender, and I keep wishing AAA games would take a hint and stop using completely seperate base models for "male" and "female".
- Character Creation games?
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Is it possible to achieve this/or a similar effect in blender?
For the full text of the legal statement regarding the assets, see LICENSE.ASSETS.md
What are some alternatives?
Celestia - Real-time 3D visualization of space.
AwesomeBump - AwesomeBump is a free program written using Qt library designed to generate normal, height, specular or ambient occlusion textures from a single image. Since the image processing is done in 99% on GPU the program runs very fast and all the parameters can be changed in real time. AB was made to be a new alternative to known gimp plugin called Insane Bump.