oc2
fonts-for-games
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oc2 | fonts-for-games | |
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13 | 3 | |
602 | 1 | |
- | - | |
0.0 | 1.5 | |
4 months ago | about 1 year ago | |
Java | ||
GNU General Public License v3.0 or later | - |
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oc2
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What are your guys' creative ways to cover cable holes?
There's OpenComputers II for 1.18.2, but unfortunately it appears to have been "abandoned".
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Running actual Minecraft in Minecraft might actually be possible in a few years (kinda)
There is this mod called OpenComputers II, which is a spiritual successor of the original OpenComputers mod but for newer versions of Minecraft. OpenComputers II uses a library mod called Sedna to emulate a RISC-V CPU within Minecraft and run an actual Linux virtual machine inside the game. Well recently, Android has announced that they are adding support for the RISC-V architecture. Considering the fact that Android uses the Linux kernel (or at least a modified version of it), along with it being able to run Minecraft Bedrock natively (as we all know), running actual Minecraft in Minecraft might not be as far off as we think.
- Open Computers II for 1.16.5?
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What are your favourite mods that haven't been updated past 1.12.2?
Hey pal, Open computers II
- [No Identification] I want to change the font for a program I use but its using a png based font system. What is it called when this is how fonts are stored? Is there an easy way to convert a TTF to this format?
- Being 500x faster than python still means it's 10x slower than C
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Looking for a highly resource constrained target to run Rust on. Any ideas?
I've seen a few rust projects compiling for this RISC-V emulator inside Minecraft: https://github.com/fnuecke/oc2
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Mekanism 1.18.2 Released
Support for Open Computers 2 exposing everything that we expose to CC: Tweaked (minus the utility methods to convert between energy types)
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Do you guys actually use ComputerCraft in your projects?
The OC dev is developing OC2 for 1.16.5 and newer.
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ComputerCraft/Open Computers Centered Server?
Waiting for this to get pushed through. https://github.com/fnuecke/oc2/pull/58
fonts-for-games
- how could i make a low res version of a font?
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[No Identification] I want to change the font for a program I use but its using a png based font system. What is it called when this is how fonts are stored? Is there an easy way to convert a TTF to this format?
I also briefly explained how this format works in video game engines, in a conference talk I presented at TypeWknd: https://github.com/justinpenner/fonts-for-games (transcript and video). The talk also covers a more advanced version of the format called signed distance fields.
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What should we know about fonts?
I'm a font designer with an interest in game typography, so if anyone wants to pick my brain, ask away!
What are some alternatives?
atsamd - Target atsamd microcontrollers using Rust
fontbm - BMFont compatible, cross-platform (Linux/macOS/Windows) command line bitmap font generator (FreeType2 based).
NIDAS - Networked Information Display & Automation Software
osifont - Free TrueType font for CAD projects
forge-c64
Gidole - Gidole - Open Source Modern DIN
PythonIsNotSlow - Simple program to benchmark C vs pure Python vs Numpy vs Cython.
Google Fonts - Font files available from Google Fonts, and a public issue tracker for all things Google Fonts
Primes - Prime Number Projects in C#/C++/Python
harfbuzz - HarfBuzz text shaping engine
SciPy - SciPy library main repository
opendyslexic - OpenDyslexic, a typeface that uses typeface shapes & features to help offset some visual symptoms of Dyslexia. Now in SIL-OFL.