What should we know about fonts?

This page summarizes the projects mentioned and recommended in the original post on /r/gamedev

Our great sponsors
  • Mergify - Updating dependencies is time-consuming.
  • SonarLint - Clean code begins in your IDE with SonarLint
  • InfluxDB - Collect and Analyze Billions of Data Points in Real Time
  • Google Fonts

    Font files available from Google Fonts, and a public issue tracker for all things Google Fonts

    - Use dafont or Google Fonts to get some free and easy to use fonts. (Trust Google Fonts more.)

  • opendyslexic

    OpenDyslexic, a typeface that uses typeface shapes & features to help offset some visual symptoms of Dyslexia. Now in SIL-OFL.

    I'm not really an expert but I do look into accessibility in most games out of curiosity (and because my bro is colorblind so I gotta make sure he can play what I buy him). Some games allow for the font to be switched to opendyslexic. This is designed to be easily read by people with dyslexia.

  • Mergify

    Updating dependencies is time-consuming.. Solutions like Dependabot or Renovate update but don't merge dependencies. You need to do it manually while it could be fully automated! Add a Merge Queue to your workflow and stop caring about PR management & merging. Try Mergify for free.

  • osifont

    Free TrueType font for CAD projects

  • I'm a font designer with an interest in game typography, so if anyone wants to pick my brain, ask away!

  • harfbuzz

    HarfBuzz text shaping engine

    And if a person embarks on rendering their own fonts with freetype, they will likely need to use harfbuzz for shaping.

  • Gidole

    Gidole - Open Source Modern DIN

    For example Giodel is under the OFL+MIT license. https://github.com/larsenwork/Gidole

NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a more popular project.

Suggest a related project

Related posts