objects
Perla
objects | Perla | |
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9 | 7 | |
23 | 132 | |
- | - | |
8.7 | 8.2 | |
4 days ago | 4 months ago | |
F# | F# | |
Creative Commons Attribution 4.0 | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
objects
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Still can't figure out how to get the custom content featured in openrct2 to show up.
The complete list of custom content that is included with OpenRCT2 can be found here
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How do I build pre-saved track designs for custom coasters (Raptor, RMC Hybrid, etc.)?
There's no way to place a saved track design if you don't have at least one vehicle type that uses that track. There is a pending PR to have a hybrid and single rail train included with OpenRCT2 but for now they must be downloaded separately.
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Section 2 of my Dusty Green Sandbox is complete! Here's Kabamira Jungle!
I haven’t built one personally, but I believe the track is in OpenRCT2 by default using the arbitrary rides option in the cheat menu. You’ll have to download the raptor train separately, though, here: https://github.com/OpenRCT2/objects/pull/135
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How to fix - Error Loading Objects For Park - Object Type Unknown?
This is an OpenRCT2 official object so it should be included with OpenRCT2 - maybe your JSON objects are out of date or it got deleted somehow? You can find all the OpenRCT2 objects here.
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RollerCoaster Tycoon | Noclip Greatest Hits
There are a few things still being worked on – different path styles and missing train types come to mind – but it's largely a 1:1 experience with playing the RCT1 scenarios in OpenRCT2. Certainly better than playing them in RCT Classic, which hasn't implemented the terrain types unique to RCT1. The only reason I'd advocate playing RCT1 in its original form over OpenRCT2 is if you wanted to play within the limitations of RCT1, like not being able to raise objects and not having RCT2's default scenery selection. RCT1 is also easier to get running than RCT2 on modern Windows, since you can hack it to run 1080p and you can remove the need for physical discs if you don't have the GOG version.
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[OpenRCT2] My first RMC Raptor, Verde Dive
No, the single rail trains still haven't been merged
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Will it be possible to add custom ride entrances/exits?
IIRC, it's technically implemented already - the "No Entrance" option is implemented as a custom object - however, without the new save format, the list of available station types must be hardcoded.
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OpenRCT2 v0.3.3 “Society for Putting Things on Top of Other Things” released!
You mean the RMC Raptor? Yes, spacek531 is: https://github.com/OpenRCT2/objects/pull/135
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My RMC Raptor coaster type has been merged to develop.
Note that although the train (which was made /u/spacek_toast) is planned to be included also, at this moment in time it hasn't been merged, so for now you will have to download that separately in order to use it. As with the hybrid coaster, if you don't have any train type installed you can still build the track using the arbitrary ride type cheat, but really there's no vanilla train that works, so I recommend downloading the custom one.
Perla
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Targeting Node, Bun and Deno With F#
Does that import map thing feel familiar? well maybe I spoke about that a few months ago when I wrote about a project of mine (Perla) which uses import maps to allow you to write Single Page Applications without node installed!
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Progressively Adding Fable to JS Projects
If you need to handle dependencies via CDN/Local Dist file then some dependencies won't work because they use node like imports import {} from 'lit/some/sub/directory.js browser imports need to start with / or ./ or even ../ so they can be valid ES module imports thankfully for this you can check out in a shameless plug one of the projects I'm working on: Perla which handles this precise case but I digress, the ideal situation would be you with npm and already figured out how to serve node dependencies to your compiled code.
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Why did you (any .NET pro) either choose or switch to using F#?
The most "complex" application would be a webpack alternative in F#: AngelMunoz/Perla and maybe a simple migrations manager AngelMunoz/Migrondi
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Building a webpack alternative in F#
Not the author, but it doesn't seem like you'll need dotnet installed from the docs
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Building a Webpack alternative in F#
Whew! That was a lot! but shows how to build each part of the Webpack alternative I've been working on Called Perla there are still some gaps though
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What are you working on? (2021-12)
I keep working on Perla :) https://github.com/AngelMunoz/Perla
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Server Sent Events with Saturn and FSharp
I've been working in perla which is a cross-platform executable frontend dev-server/build-tool which is not tied to Nodejs or .NET meaning that you don't need to have .NET installed and neither Nodejs, at the same time it doesn't use npm or other things to handle dependencies it does so by leveraging skypack and import maps to let you use npm dependencies but from a CDN rather than locally.
What are some alternatives?
OpenRCT2 - An open source re-implementation of RollerCoaster Tycoon 2 🎢
Fable: F# |> BABEL - F# to JavaScript, TypeScript, Python, Rust and Dart Compiler
objects - Official objects for OpenRCT2
ionide-vscode-fsharp - VS Code plugin for F# development
Saturn - Opinionated, web development framework for F# which implements the server-side, functional MVC pattern
Lambda-Calculus - A simple Programming Language Compiler to Lambda-Calculus, with a Lambda-Runtime
Fable.Lit - Write Fable Elmish apps with Lit
vite - Next generation frontend tooling. It's fast!
import-maps - How to control the behavior of JavaScript imports
LambdaCalculusFSharp - λ calculus library made purely in and for F#
Femto - Femto is a CLI tool that automatically resolves npm packages used by Fable bindings
Avalonia.FuncUI - Develop cross-plattform GUI Applications using F# and Avalonia!