Fischer VS SKTiled

Compare Fischer vs SKTiled and see what are their differences.

Fischer

A cross-platform chess library for Swift (by nvzqz)

SKTiled

Swift framework for working with Tiled assets in SpriteKit (by mfessenden)
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Nutrient – The #1 PDF SDK Library, trusted by 10K+ developers
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Fischer SKTiled
- 1
375 261
0.5% -
0.0 0.0
over 6 years ago about 2 years ago
Swift Swift
Apache License 2.0 GNU General Public License v3.0 or later
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

Fischer

Posts with mentions or reviews of Fischer. We have used some of these posts to build our list of alternatives and similar projects.

We haven't tracked posts mentioning Fischer yet.
Tracking mentions began in Dec 2020.

SKTiled

Posts with mentions or reviews of SKTiled. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-08-21.
  • Does anyone use Sprite/Scene Kit?
    2 projects | /r/gamedev | 21 Aug 2021
    Im working as iOS dev, and also wanted to create some games in my spare time, so I choose SpriteKit, its pretty good framework, you can easily make nice 2D games. If you want to create top down game I recommend to take a look for this https://github.com/mfessenden/SKTiled its very helpful when you want create your levels, much better than Xcode one, and also check this https://github.com/cocoatoucher/Glide its created mostly for platformers but you can use it also for top down RPG for example. If you have basic knowledge of swift you will create games very fast and easy, and you will only optimize it for iOS so it will be easier to handle errors etc.

What are some alternatives?

When comparing Fischer and SKTiled you can also consider the following projects:

AssetImportKit - Swift framework for loading various 3d models in SceneKit

ShogibanKit - ShogibanKit is a framework (not yet) for implementing complex Japanese Chess (Shogii) in Swift. No UI, nor AI.

Carlos - A simple but flexible cache

BWCollectionView - a collectionView made for Sprite Kit

ExSwift

glide engine - Game engine for making 2d games on iOS, macOS and tvOS, with practical examples and tutorials

SwiftRandom - A tiny generator of random data for swift

SwiftFortuneWheel - The ultimate spinning wheel view that supports dynamic content and rich customization.

Hookah

The-Red-Sun-Sets-Over-the-Fields-of-Grain - An iOS game about guilt and farming. Voted "Best Subversion of Pop Culture"

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Revolutionize your code reviews with AI. CodeRabbit offers PR summaries, code walkthroughs, 1-click suggestions, and AST-based analysis. Boost productivity and code quality across all major languages with each PR.
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Nutrient – The #1 PDF SDK Library, trusted by 10K+ developers
Other PDF SDKs promise a lot - then break. Laggy scrolling, poor mobile UX, tons of bugs, and lack of support cost you endless frustrations. Nutrient’s SDK handles billion-page workloads - so you don’t have to debug PDFs. Used by ~1 billion end users in more than 150 different countries.
www.nutrient.io
featured

Did you know that Swift is
the 15th most popular programming language
based on number of references?