nvim-lsp-installer
omnisharp-roslyn
nvim-lsp-installer | omnisharp-roslyn | |
---|---|---|
82 | 31 | |
2,022 | 1,689 | |
- | 0.8% | |
9.7 | 7.9 | |
over 1 year ago | 22 days ago | |
Lua | C# | |
Apache License 2.0 | MIT License |
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nvim-lsp-installer
- [Neovim] Présentation de mason.nvim
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Unable to get a working setup for lsp
I had previous gotten a working setup with https://github.com/williamboman/nvim-lsp-installer however, I have been unable to get it working ever since.
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How do you stay up-to-date on the plugins you use?
The only way to stay up to date, is when you read the commits if you update the plugins. In this case for the lsp-installer in the commit bfa74f4 was mentioned that the plugin will no longer maintained
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LSP question: manage an already installed server (instead of using lspinstall)
A word of caution, I believe lspinstall has been deprecated in favor of nvim-lspinstall which itself has also been deprecated in favor of mason-lspconfig
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AstroNvim 2.4
We have now migrated from nvim-lsp-instasller to mason which provides automatic LSP and null-ls configuration after installation
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Best way to go about installing LSP today?
nvim-lsp-installer or mason.nvim. FYI lsp-zero also uses mason.nvim for managing installation.
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Vue + Volar = Error Request initialize failed
I'm using nvim-lsp-installer it installs typescript when installing volar. So I had given it that path. Plus I had typescript locally installing since I'm using vue3+ts(vite) template
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rust-analyzer changelog #146
Though mason only recently replaced nvim-lsp-installer. Same author but they decided to make a complete rewrite given the broader scope beyond only providing language servers. And nvim-dap had it's initial release in late July. The actual dap servers are all kind of mature since they've been running on vscode for a couple of years or more now - and the protocol is apparently almost as old as lsp. So when I call them beta, it's more a commentary on the state of the neovim side of the ecosystem. If you mess around getting nvim-dap to work then there's a chance things might change over the coming months and you might have to return to configuring it more often than you'd like. In this sense for now I'm happy just to open vscode or another more appropriate IDE to debug. But I can see myself using the plugins in a year or two when they've matured.
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Is there any way to autocomplete language functions? For example, show things like fmt.Printf or fmt.Println when writing fmt.Print and pressing the autocomplete key.
Here are a few resources to get you started: 1. https://github.com/neovim/nvim-lspconfig 1. https://github.com/golang/tools/tree/master/gopls 1. https://github.com/williamboman/nvim-lsp-installer
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rust_tools equivalent for C Sharp
Can recommend a combination of omnisharp-roslyn native LSP (installed manually or through something like mason or nvim-lsp-installer) with omnisharp-vim for some extra C#-niceties like OmniSharpRunTest, etc.
omnisharp-roslyn
- A Call for Developers – Jellyfin
- Script en C#
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I want to start making my console apps, I only have experience with game dev, where should I start?
Apropos lsp, these two might be interesting, if you haven't yet given up on C#. Again, that should work on many editors, including the evil one at hand. Note how both explicitly name vim, emacs and vscode in their documentation.
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Lunarvim with the unity game engine ?
I've been using Neovim (on Windows, not WSL) with Unity and the Omnisharp LSP smoothly for a while now, and it's definitely possible to have a decent experience. Assuming your config is already setup for LSP, completion, snippets, etc., there are a few Unity/Omnisharp specific workarounds to be aware of:
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Nvim 0.9.1 released (bugfix release)
I solved it using the workaround at the end of this issue thread in omnisharp-roslyn
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Stumped and overwhelmed on how to set up C# LSP
See: https://github.com/OmniSharp/omnisharp-roslyn/issues/2483 for some solutions.
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c# development in; neovim
No, Sematic Tokens has an issue opened for it since Dec 2022, with couple (well, at least one that I have seen) PRs open trying to fix it and some hacking around the issue in the comments, but it's not solved afaik.
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Lunarvim "Invalid character in group name" when editing C# files
Have a Look at this
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Omnisharp completely broken in Neovim v0.9 (M1 Pro)
I think the issue is related to 'Semantic Tokens' introduced in version 0.9 https://github.com/OmniSharp/omnisharp-roslyn/issues/2483
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Has anyone managed to get Neovim and Unity working well together?
I did, but it's a little bit tricky. If you could wait some hours I will share it with you after work. You can take a look at this thread first: https://github.com/OmniSharp/omnisharp-roslyn/issues/2250
What are some alternatives?
nvim-lspconfig - Quickstart configs for Nvim LSP
csharp-language-server - Roslyn-based LSP language server for C#
nvim-lspinstall - Provides the missing :LspInstall for nvim-lspconfig
omnisharp-vim - Vim omnicompletion (intellisense) and more for C#
Roslynator - Roslynator is a set of code analysis tools for C#, powered by Roslyn.
mason-lspconfig.nvim - Extension to mason.nvim that makes it easier to use lspconfig with mason.nvim.
coc.nvim - Nodejs extension host for vim & neovim, load extensions like VSCode and host language servers.
vimspector - vimspector - A multi-language debugging system for Vim
nvim-jdtls - Extensions for the built-in LSP support in Neovim for eclipse.jdt.ls
LuaSnip - Snippet Engine for Neovim written in Lua.