not-quake VS keyman

Compare not-quake vs keyman and see what are their differences.

not-quake

Online first-person shooter using Castle Game Engine and RNL (by castle-engine)

keyman

Keyman cross platform input methods system running on Android, iOS, Linux, macOS, Windows and mobile and desktop web (by keymanapp)
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not-quake keyman
1 12
8 369
- 4.1%
1.9 10.0
10 months ago 5 days ago
Pascal Pascal
BSD 3-clause "New" or "Revised" License GNU General Public License v3.0 or later
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

not-quake

Posts with mentions or reviews of not-quake. We have used some of these posts to build our list of alternatives and similar projects.

keyman

Posts with mentions or reviews of keyman. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-07-07.

What are some alternatives?

When comparing not-quake and keyman you can also consider the following projects:

CastleLines2D - Castle Lines 2D is a set of two components for Castle Game Engine

skia4delphi - Skia4Delphi is a cross-platform 2D graphics API for Delphi platforms based on Google's Skia Graphics Library. It provides a comprehensive 2D API that can be used across mobile, server and desktop models to render images.