noa
Task
noa | Task | |
---|---|---|
6 | 113 | |
602 | 10,055 | |
- | 2.1% | |
6.1 | 9.6 | |
9 months ago | 6 days ago | |
JavaScript | MDX | |
MIT License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
noa
- Anyone here tried noa?
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Ask HN: What you up to? (Who doesn't want to be hired?)
Neat thread! My contribution is that I'm still working on a web-based voxel game engine. It's gotten pretty stable, so maybe about time to tackle some big missing features (e.g. physics for non-square voxels..).
https://github.com/fenomas/noa/tree/develop
Our motto: "the voxel engine so good that Mojang once pretended it was an old buggy version of Minecraft" ;)
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Feedback Friday #456 - Free Trial
https://github.com/fenomas/noa for the engine, but as a warning it is just a voxel engine. It isn't a game engine. Its fun to mess around with though.
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A Demo
Annoyingly there's not much to tell. It was a web version, released as a one-off marketing thing and then never updated, and Mojang didn't reply when I tried to get in touch (via contacts at microsoft). So I never really found out anything about it.
It's still live though: classic.minecraft.net
The voxel engine is: https://github.com/andyhall/noa
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Ask HN: What are some tools / libraries you built yourself?
Would a browser-based voxel game engine count?
https://github.com/andyhall/noa
The reason for not using an existing library is just that there weren't any usable alternatives at the time!
- Saw this one while editing Minecraft Classic's code
Task
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Show HN: Workflow Orchestrator in Golang
So many tools in this space! This one looks a little bit like go-task, but it seems maybe better for production workflows because if timeout support, while go-task seems more aimed to command line work/makefile replacement.
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https://github.com/go-task/task
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Essential Command Line Tools for Developers
View on GitHub
- Task: A task runner / alternative to GNU Make
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Using Make – writing less Makefile
A similar tool is `task` https://taskfile.dev/ . It is quite capable and also a single executable. I've grown to quite like it.
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What’s with DevOps engineers using `make` of all things?
check out tasks - a bit of a learning curve but arguably more powerful imo
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Go Development with Hot Reload Using Taskfile
That's when I came across taskfile.dev. Task is an automation tool designed to be more accessible than other options, such as GNU Make.
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Poetry (Packaging) in motion
Full disclosure, I did not review Conda or Hatch fully. Not that there is anything explicitly wrong with either of them. Conda is too specific to the scientific community for my general taste. Hatch seems to go well with Conda and also uses the PyProject manifest as well. It's nice that it gives you several built in tools, similar to commit hooks, but I tend to like to roll my own via a Taskfile and run them with Poetry.
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Building RESTful API with Hexagonal Architecture in Go
Taskfile is a tool for streamlining repetitive development tasks. It helps automate activities like building, testing, and deploying applications. Unlike Makefile, Taskfile uses YAML for configuration, making it more readable and user-friendly.
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We built the fastest CI in the world. It failed
9. We test everything with another promotion which runs make targets which build docker containers to run python scripts (pytest)
This is also built by a complicated web of wildcarded makefile targets, which need to be interoperable and support a few if/else cases for specific components.
My plan is to migrate all of this to something simpler and more straightforward, or at least more maintainable, which is honestly probably going to turn into taskfile[0] instead of makefiles, and then simple python scripts for the glue that ties everything together or does more complex logic.
My hope is that it can be more straightforward and easier to maintain, with more component-ized logic, but realistically every step in that labyrinthine build process (and that's just the open-source version!) came from a decision made by a very talented team of engineers who know far more about the process and the product than I do. At this point I'm wondering if it would make 'more sense' to replace it with a giant python script of some kind and get access to all the logic we need all at once (it would not).
[0] https://taskfile.dev/
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Exploring GCP With Terraform: Setting Up The Environment And Project
task - a task runner and a replacement for make
What are some alternatives?
3D-Redstone-Simulator - A web app to simulate redstone circuitry (boolean logic) in a minecraft-like 3D environment.
just - 🤖 Just a command runner
concise-encoding - The secure data format for a modern world
doit - task management & automation tool
PropertyWebBuilder - Create a fully featured real estate website on Rails in minutes! ⛺
goreleaser - Deliver Go binaries as fast and easily as possible
Minecraft-Classic-Forever - Bringing Minecraft Classic to the opensource world!
boilr - :zap: boilerplate template manager that generates files or directories from template repositories
ntfy-android - Android app for ntfy.sh
JobRunner - Framework for performing work asynchronously, outside of the request flow
tera - A template engine for Rust based on Jinja2/Django
taskctl - Concurrent task runner, developer's routine tasks automation toolkit. Simple modern alternative to GNU Make 🧰