gx
carbon-lang
gx | carbon-lang | |
---|---|---|
6 | 174 | |
88 | 32,216 | |
- | 0.3% | |
4.8 | 9.8 | |
23 days ago | about 4 hours ago | |
Go | C++ | |
- | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
gx
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Making Games in Go for Absolute Beginners
Nice! Ebiten is a super nice API for Go. Lots there to be inspired by in API design. Another API I like a lot is Love for Lua (which also actually can be used from C++).
Re: the comments on here about the GC etc. -- I've posted about this a couple times before but I've been using a custom Go -> C++ compiler for hobby gamedev, which helps with perf, gives access to C/C++ APIs (I've been using Raylib and physics engines etc.) and also especially has good perf in WebAssembly. Another nice thing is you can add in some reflection / metaprogramming stuff for eg. serializing structs or inspector UI for game entity properties. I was briefly experimenting with generating GLSL from Go code too so you can write shaders in Go and pass data to them with shared structs etc.
The compiler: https://github.com/nikki93/gx
- Gx: Go to C++ Compiler
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Cppfront, Herb Sutter's proposal for a new C++ syntax
I've been using my own little Go (subset / my own extensions) -> C++ compiler -- https://github.com/nikki93/gx -- and found it to be a fun way to add some guardrails and nicer syntax over C++ usage. You get Go's package system and the syntax analyzers / syntax highlighters etc. just work.
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Build Pong in Your Terminal with Go for Some Reason
Re: perf for hobby gamedev, I basically agree for native builds, but lately I've felt like Wasm support seems key for hobby gamedev (so you can have more people play your game / without downloading it / it works directly on mobile too without dealing with app or play store). And Go perf in Wasm unfortunately is not so good (I was hitting big GC pauses when trying to make a game with Ebiten and large images).
I ended up writing a Go -> C++ compiler. The games I've done with it don't use the GC at all but also don't manually manage memory -- they use an ECS api which helps. https://github.com/nikki93/gx -- the README links to development workflow video and complete example game code.
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GoGCTuner brought CPU utilisation down ~50%
I've written my own Go (subset + extensions) -> C++ transpiler and using it on a game project: https://www.youtube.com/watch?v=8He97Sl9iy0 -- No GC, it does have slices and has access to an entity/component API and with that I think you're basically set and don't need GC for games.
Example transpiler input / output: https://github.com/nikki93/gx/blob/master/example/main.gx.go... becomes https://gist.github.com/nikki93/97ff376abb6718427387bb9cca2f...
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I wrote a simple Go->C++ compiler for gameplay programming (gives module system, simple definition-checked generics, static reflection). Here's a demo from my game project. Generated C++ visible at end of video. Compiler source is ~1500 lines, link in description. Will do a public release soon!
Hey thanks! The source code for the compiler itself is here: https://github.com/nikki93/gx along with a test / example under the 'example/' directory. This is the C++ output when compiling 'example/': https://gist.github.com/nikki93/b650c551ccb67490d8607980a582c468
carbon-lang
- Carbon Copy Newsletter No.2
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Cpp2 and cppfront – An experimental 'C++ syntax 2' and its first compiler
The roadmap for Carbon [0] mentions wanting to have basic, non-trivial programs written in Carbon by the end of 2024. They're aiming for a v0.1 release in 2025. If it gains traction, they're aiming for a v1.0 beyond 2027.
I don't think anyone outside Google will seriously adopt this before it reaches v1.0. Even within Google, they may choose other options.
[0] - https://github.com/carbon-language/carbon-lang/blob/trunk/do...
- Carbon Language Newsletter, the Carbon Copy, February 2024
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Odin Programming Language
Carbon was started by Chandler Carruth, at Google, but they wanted to move it to broader governance quickly. It's not under the Google GitHub today, but its own org.
https://github.com/carbon-language/carbon-lang/blob/trunk/do...
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C++ Should Be C++
What do you think about Carbon[1]? I am hopeful.
[1] https://github.com/carbon-language/carbon-lang
- The NSA advises move to memory-safe languages
- Carbon Language: An experimental successor to C++
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Toward a TypeScript for C++"
https://github.com/carbon-language/carbon-lang/blob/trunk/do...
next year 0.1 will be usable, 1.0 is about 3 years away, sigh, back to my rust fight
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Programming Languages Every Developer Should Watch Out For
1. Carbon
What are some alternatives?
printf - Tiny, fast(ish), self-contained, fully loaded printf, sprinf etc. implementation; particularly useful in embedded systems.
rust - Empowering everyone to build reliable and efficient software.
cppfront - A personal experimental C++ Syntax 2 -> Syntax 1 compiler
crubit
rotaterm
flapioca - A Flappy Bird-inspired terminal game written in Go.
Odin - Odin Programming Language
go - The Go programming language
Vrmac - Vrmac Graphics, a cross-platform graphics library for .NET. Supports 3D, 2D, and accelerated video playback. Works on Windows 10 and Raspberry Pi4.
hylo - The Hylo programming language