gx
bubbletea
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gx
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Making Games in Go for Absolute Beginners
Nice! Ebiten is a super nice API for Go. Lots there to be inspired by in API design. Another API I like a lot is Love for Lua (which also actually can be used from C++).
Re: the comments on here about the GC etc. -- I've posted about this a couple times before but I've been using a custom Go -> C++ compiler for hobby gamedev, which helps with perf, gives access to C/C++ APIs (I've been using Raylib and physics engines etc.) and also especially has good perf in WebAssembly. Another nice thing is you can add in some reflection / metaprogramming stuff for eg. serializing structs or inspector UI for game entity properties. I was briefly experimenting with generating GLSL from Go code too so you can write shaders in Go and pass data to them with shared structs etc.
The compiler: https://github.com/nikki93/gx
- Gx: Go to C++ Compiler
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Cppfront, Herb Sutter's proposal for a new C++ syntax
I've been using my own little Go (subset / my own extensions) -> C++ compiler -- https://github.com/nikki93/gx -- and found it to be a fun way to add some guardrails and nicer syntax over C++ usage. You get Go's package system and the syntax analyzers / syntax highlighters etc. just work.
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Build Pong in Your Terminal with Go for Some Reason
Re: perf for hobby gamedev, I basically agree for native builds, but lately I've felt like Wasm support seems key for hobby gamedev (so you can have more people play your game / without downloading it / it works directly on mobile too without dealing with app or play store). And Go perf in Wasm unfortunately is not so good (I was hitting big GC pauses when trying to make a game with Ebiten and large images).
I ended up writing a Go -> C++ compiler. The games I've done with it don't use the GC at all but also don't manually manage memory -- they use an ECS api which helps. https://github.com/nikki93/gx -- the README links to development workflow video and complete example game code.
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GoGCTuner brought CPU utilisation down ~50%
I've written my own Go (subset + extensions) -> C++ transpiler and using it on a game project: https://www.youtube.com/watch?v=8He97Sl9iy0 -- No GC, it does have slices and has access to an entity/component API and with that I think you're basically set and don't need GC for games.
Example transpiler input / output: https://github.com/nikki93/gx/blob/master/example/main.gx.go... becomes https://gist.github.com/nikki93/97ff376abb6718427387bb9cca2f...
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I wrote a simple Go->C++ compiler for gameplay programming (gives module system, simple definition-checked generics, static reflection). Here's a demo from my game project. Generated C++ visible at end of video. Compiler source is ~1500 lines, link in description. Will do a public release soon!
Hey thanks! The source code for the compiler itself is here: https://github.com/nikki93/gx along with a test / example under the 'example/' directory. This is the C++ output when compiling 'example/': https://gist.github.com/nikki93/b650c551ccb67490d8607980a582c468
bubbletea
- Harlequin: SQL IDE for Your Terminal
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When creating console based applications how do you replicate the following realtime updates:
I recommend looking at the charm libraries. Lip gloss https://github.com/charmbracelet/lipgloss can provide the styling and bubble tea can handle the screen updates and framework https://github.com/charmbracelet/bubbletea there is a premade progress bar component in bubbles library. https://github.com/charmbracelet/bubbles
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Built a TUI app to find anime scenes by image
I built a TUI app to find anime scenes by image to learn the TUI framework [Bubbletea](https://github.com/charmbracelet/bubbletea)
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Lazydocker
TUI’s are awesome; I’ve used this library to build them in the past: https://github.com/charmbracelet/bubbletea
For a sufficiently-complex system, a CLI client just isn’t as powerful as a live “console”. A TUI can play the part and you don’t have to venture into the web SPA world.
- Separated input/output windows.
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New to go, suggestions for non-web projects.
If you want to build terminal app, I highly recommend the bubbletea library: https://github.com/charmbracelet/bubbletea
- [Python] Bibliothèque CLI UI similaire à Bubbletea
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snips.sh: passwordless, anonymous SSH-powered pastebin
You can view your snippets in a human-friendly web UI that syntax-highlights the code and even renders markdown. In addition to the Web UI, the TUI (powered by bubbletea) has a file browser, code viewer and attribute editor.
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Ink: React for interactive command-line apps
A sibling comment points at https://github.com/charmbracelet/bubbletea as a Go alternative with a similar architecture
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Show HN: Frogmouth – A Markdown browser for your terminal
The closest thing in Go I know about is bubbletea:
https://github.com/charmbracelet/bubbletea
What are some alternatives?
printf - Tiny, fast(ish), self-contained, fully loaded printf, sprinf etc. implementation; particularly useful in embedded systems.
Rich Interactive Widgets for Terminal UIs - Terminal UI library with rich, interactive widgets — written in Golang
cppfront - A personal experimental C++ Syntax 2 -> Syntax 1 compiler
tcell - Tcell is an alternate terminal package, similar in some ways to termbox, but better in others.
rotaterm
pterm - ✨ #PTerm is a modern Go module to easily beautify console output. Featuring charts, progressbars, tables, trees, text input, select menus and much more 🚀 It's completely configurable and 100% cross-platform compatible.
flapioca - A Flappy Bird-inspired terminal game written in Go.
rich - Rich is a Python library for rich text and beautiful formatting in the terminal.
go - The Go programming language
termui - Golang terminal dashboard
Vrmac - Vrmac Graphics, a cross-platform graphics library for .NET. Supports 3D, 2D, and accelerated video playback. Works on Windows 10 and Raspberry Pi4.
textual - The lean application framework for Python. Build sophisticated user interfaces with a simple Python API. Run your apps in the terminal and a web browser.