nikki
Nikki and the Robots platformer game (by nikki-and-the-robots)
haste-compiler
A GHC-based Haskell to JavaScript compiler (by valderman)
nikki | haste-compiler | |
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1 | 4 | |
115 | 1,447 | |
0.0% | - | |
0.0 | 0.0 | |
over 2 years ago | over 5 years ago | |
NewLisp | Haskell | |
GNU Lesser General Public License v3.0 only | BSD 3-clause "New" or "Revised" License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
nikki
Posts with mentions or reviews of nikki.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-11-09.
haste-compiler
Posts with mentions or reviews of haste-compiler.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-02-08.
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Resurrection/modernization of an old Haskell+Haste project (boardgame Yinsh)
Back then, I was using Haste to compile Haskell to JavaScript for the frontend part. But now I fail to properly restore the environment to make the hastec call work. Also, I'm not sure if Haste is still actively maintained.
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Looking for small finished games developed in Haskell
My ludum-dare 34 entry does have scrolling, and some images which are only visible in some screens but not others. I didn't do any effort to load and unload them as required though, I just keep everything loaded at all times. One potential difficulty is that this game uses Haste to compile Haskell to JavaScript, soI don't know if your framework supports that.
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Reactive Clojure: You don't need a web framework, you need a web language
Very cool Dustin. Reminds me (a little) of some work that the Haskell Haste folks were doing to blur the front/backend via the compiler. Interested to see what you learn along the way refactoring hyperfiddle.
- A GHC-based Haskell to JavaScript compiler