nico
rustc_codegen_cranelift
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nico | rustc_codegen_cranelift | |
---|---|---|
10 | 44 | |
609 | 1,438 | |
- | 5.5% | |
4.2 | 9.7 | |
3 months ago | 7 days ago | |
Nim | Rust | |
MIT License | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
nico
- Publishing my first game using pico-8
- Nim doesnt install standard library
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Is Fidget usable for implementation of 3D rendering?
I think everything depends on the scale of your ideas, see https://johanpeitz.itch.io/picocad You can make something similar with Nico https://github.com/ftsf/nico :)
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Any tutorial or library for Nim to build a roguelike?
Game framework: Nim + Pico-8 = Nico
- Nico – Game Framework in Nim Inspired by Pico-8
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Nim receives $100k in Bitcoin donations
I love making games with Nico: https://github.com/ftsf/nico
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Best ways to make your first contribution to Nim language
Concise and readable, small binaries, fast compile times, native performance, zero-overhead interop lets you reuse code in C, C++, JS, Objective-C, Python... Does a programming language have these fantastic features? Of course, Nim language does have the features I have been dreaming about. And what is the goal of Nim language? Simply put, the goal is "one language to rule them all", from shell scripting to web frontend and backend, scientific computing, deep learning, blockchain client, gamedev, embedded.
- Is nim good for my use case?
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Raspberry Pi 4 OpenBSD based home computer/gaming console
Something to look at if you want to encourage simple game development is supporting PICO-8 [0], or the compiled Nim version Nico [1].
[0]: https://www.lexaloffle.com/pico-8.php?page=faq
[1]: https://github.com/ftsf/nico
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Are we game yet? – A guide to the Rust game development ecosystem
Some more fun high level frameworks:
- HaxeFlixel (https://haxeflixel.com/) (Extremely portable)
- Phaser (https://phaser.io/) (HTML5 framework)
- Nico (https://github.com/ftsf/nico) (The PICO-8 API in Nim)
- Pixel Vision 8 (https://pixelvision8.github.io/PixelVision8Website/) (Another fantasy console)
rustc_codegen_cranelift
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Cranelift code generation comes to Rust
Windows is supported. See https://github.com/rust-lang/rustc_codegen_cranelift/issues/....
- What part of Rust compilation is the bottleneck?
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A Guide to Undefined Behavior in C and C++
> When this happens, it seems like it'll be possible to get the LLVM bits out of the bootstrap process and lead to a fully self-hosted Rust.
What do you mean by "when this happens"? GP's point is that this has already happened: the Cranelift backend is feature-complete from the perspective of the language [0], except for inline assembly and unwinding on panic. It was merged into the upstream compiler in 2020 [1], and a compiler built with only the Cranelift backend is perfectly capable of building another compiler. LLVM hasn't been a necessary component of the Rust compiler for quite some time.
[0] https://github.com/bjorn3/rustc_codegen_cranelift
[1] https://github.com/rust-lang/rust/pull/77975
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What are some stuff that Rust isn't good at?
Note that the Cranelift codegen will eventually become standard for debug builds to speed them up.
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Rust port of B3 from WebKit, LLVM-like backend
Maybe one day we'll have rustc b3 backend like what they did with Cranelift
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Any alternate Rust compilers?
Additionally, there is gcc codegen for rustc (https://github.com/rust-lang/rustc_codegen_gcc), which is not a compiler per se, but an alternative code generator, with more architectures supported and other nice things. It's also coming along, but there's still a lot of work to do there too. There's also Cranelift codegen (https://github.com/bjorn3/rustc_codegen_cranelift), which is designed to make debug builds faster, but this is not as exciting/useful as the other 2.
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Capsules, reactive state, and HSR: Perseus v0.4.0 goes stable!
For the instant reloading, that's in Sycamore, so you should speak to its devs, but as for the alternative compiler backend, it's not my project, but it uses Cranelift and works pretty well! See https://github.com/bjorn3/rustc_codegen_cranelift for details.
- Security Engineer looking for ways to see if any of my tasks could slowly be ported to Rust or should I just stick with Python.
- Rust is now officially supported on some Infineon microcontrollers! (more to come later this year)
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Improving Rust compile times to enable adoption of memory safety
The more immediate goal of "distribute the cranelift backend as a rustup component" has been making good progress and seems like it might happen relatively soon https://github.com/bjorn3/rustc_codegen_cranelift/milestone/...
What are some alternatives?
TIC-80 - TIC-80 is a fantasy computer for making, playing and sharing tiny games.
wasmtime - A fast and secure runtime for WebAssembly
Nim-roguelike - Veins of the Earth, browser only incarnation, both desktop & mobile. Sorry for generic name.
gccrs - GCC Front-End for Rust
Nim - Nim is a statically typed compiled systems programming language. It combines successful concepts from mature languages like Python, Ada and Modula. Its design focuses on efficiency, expressiveness, and elegance (in that order of priority).
sccache - Sccache is a ccache-like tool. It is used as a compiler wrapper and avoids compilation when possible. Sccache has the capability to utilize caching in remote storage environments, including various cloud storage options, or alternatively, in local storage.
nim-csfml - Nim bindings to SFML multimedia/game library
mrustc - Alternative rust compiler (re-implementation)
wgpu - Cross-platform, safe, pure-rust graphics api.
cranelift-jit-demo - JIT compiler and runtime for a toy language, using Cranelift
nitter - Alternative Twitter front-end
tch-rs - Rust bindings for the C++ api of PyTorch.