nico
cpython
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nico
- Publishing my first game using pico-8
- Nim doesnt install standard library
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Is Fidget usable for implementation of 3D rendering?
I think everything depends on the scale of your ideas, see https://johanpeitz.itch.io/picocad You can make something similar with Nico https://github.com/ftsf/nico :)
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Any tutorial or library for Nim to build a roguelike?
Game framework: Nim + Pico-8 = Nico
- Nico – Game Framework in Nim Inspired by Pico-8
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Nim receives $100k in Bitcoin donations
I love making games with Nico: https://github.com/ftsf/nico
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Best ways to make your first contribution to Nim language
Concise and readable, small binaries, fast compile times, native performance, zero-overhead interop lets you reuse code in C, C++, JS, Objective-C, Python... Does a programming language have these fantastic features? Of course, Nim language does have the features I have been dreaming about. And what is the goal of Nim language? Simply put, the goal is "one language to rule them all", from shell scripting to web frontend and backend, scientific computing, deep learning, blockchain client, gamedev, embedded.
- Is nim good for my use case?
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Raspberry Pi 4 OpenBSD based home computer/gaming console
Something to look at if you want to encourage simple game development is supporting PICO-8 [0], or the compiled Nim version Nico [1].
[0]: https://www.lexaloffle.com/pico-8.php?page=faq
[1]: https://github.com/ftsf/nico
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Are we game yet? – A guide to the Rust game development ecosystem
Some more fun high level frameworks:
- HaxeFlixel (https://haxeflixel.com/) (Extremely portable)
- Phaser (https://phaser.io/) (HTML5 framework)
- Nico (https://github.com/ftsf/nico) (The PICO-8 API in Nim)
- Pixel Vision 8 (https://pixelvision8.github.io/PixelVision8Website/) (Another fantasy console)
cpython
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Is Fidget usable for implementation of 3D rendering?
Blender for Nim at https://github.com/juancarlospaco/cpython and maybe you can create it as a plugin on top of Blender ?, Blender has GPU, OpenGL, OpenCL, PBR, GI, SSAO, etc etc.
- erg: A Python-compatible statically typed language
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Plans for Nim bindings for Godot 4?
Over https://github.com/juancarlospaco/cpython we got bindings for https://upbge.org but I dont have time to make game demos.
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Nim to write Python modules ? What about memory management ?
What if I have a python object that contains Nim-managed pointers to nim objects that contain Python objects created by Nim's CPython ? How will GC(s) work ?
- Alternative StdLib for Nim for Python Targets, Hijacks Python StdLib for Nim
What are some alternatives?
TIC-80 - TIC-80 is a fantasy computer for making, playing and sharing tiny games.
nose2 - The successor to nose, based on unittest2
Nim-roguelike - Veins of the Earth, browser only incarnation, both desktop & mobile. Sorry for generic name.
binarytree - Python Library for Studying Binary Trees
Nim - Nim is a statically typed compiled systems programming language. It combines successful concepts from mature languages like Python, Ada and Modula. Its design focuses on efficiency, expressiveness, and elegance (in that order of priority).
eo-learn - Earth observation processing framework for machine learning in Python
nim-csfml - Nim bindings to SFML multimedia/game library
upbge - UPBGE, the best integrated game engine in Blender
wgpu - A cross-platform, safe, pure-Rust graphics API.
imgui - ImGui bindings for Nim via cimgui
nitter - Alternative Twitter front-end
boxy - 2D GPU rendering with a tiling atlas.