netwire-input-glfw VS dual-game

Compare netwire-input-glfw vs dual-game and see what are their differences.

netwire-input-glfw

MonadInput instances for GLFW based netwire programs (by Mokosha)
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netwire-input-glfw dual-game
- -
6 6
- -
5.2 0.0
4 months ago almost 2 years ago
Haskell Haskell
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

netwire-input-glfw

Posts with mentions or reviews of netwire-input-glfw. We have used some of these posts to build our list of alternatives and similar projects.

We haven't tracked posts mentioning netwire-input-glfw yet.
Tracking mentions began in Dec 2020.

dual-game

Posts with mentions or reviews of dual-game. We have used some of these posts to build our list of alternatives and similar projects.

We haven't tracked posts mentioning dual-game yet.
Tracking mentions began in Dec 2020.

What are some alternatives?

When comparing netwire-input-glfw and dual-game you can also consider the following projects:

rattletrap - :car: Parse and generate Rocket League replays.

hs2048 - :1234: A 2048 game clone in Haskell.

reflex-sdl2 - A minimal host for sdl2 based reflex apps.

YACPong

aeson-tiled - Aeson instances for Tiled map editor types

breakout - Breakout

affection

wxAsteroids - A demonstration of how to use wxHaskell

LambdaHack - Haskell game engine library for roguelike dungeon crawlers; please offer feedback, e.g., after trying out the sample game with the web frontend at

hsudoku - A native gtk sudoku game written in haskell