nests-and-insects VS texmacs-vi-experiment

Compare nests-and-insects vs texmacs-vi-experiment and see what are their differences.

texmacs-vi-experiment

Experimental Vi keybindings for the texmacs math editor (by chxiaoxn)
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nests-and-insects texmacs-vi-experiment
22 1
55 1
- -
0.0 10.0
3 months ago about 4 years ago
Prolog Scheme
GNU General Public License v3.0 only -
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
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Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

nests-and-insects

Posts with mentions or reviews of nests-and-insects. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-07-23.
  • Writing my PhD using groff
    6 projects | news.ycombinator.com | 23 Jul 2022
    I wrote my PhD in LaTex with the simplest template I could find online (luckily someone hat put one up formatted for my university's engineering department and I didn't have to mess with it almost at all).

    But once I was done, I wanted to blow off some steam and started writing a silly little tabletop RPG. I decided the rulebook would be text-only for portability with box drawing borders and ASCII tables and stuff, so I spent the first week or so writing a small ASCII typesetting engine in Prolog (because logic programmer).

    And then I spent more time writing a vim syntax file so I could read the glorious ASCII with syntax highlighting.

    Here:

    https://github.com/stassa/nests-and-insects

    I'm still looking for ANSI/ ASCII art contributions btw.

  • Light Attack, Heavy Attack?
    1 project | /r/RPGdesign | 16 Jul 2022
    Sorry to plug my game but the way it works is that characters have a Base Attack and Special Attack, and which attack hits or misses depends on the Degree of Success (DoS) of the attack roll.
  • Bitty RPG idea
    1 project | /r/RPGdesign | 2 Jul 2022
    This is absolutely very interesting to me! My own game is inspired by roguelikes and it's got text-based art. I was going to go with pixel art for my next game but you ninja'd me :P
  • Procedural generation in Nests & Insects
    2 projects | /r/RPGdesign | 27 Jun 2022
  • Nests & Insects - my text-based tabletop RPG
    1 project | /r/ASCII_Archive | 16 Jun 2022
    1 project | /r/ASCII | 16 Jun 2022
  • Nests & Insects - my text-based tabletop roguelike RPG
    1 project | /r/textmode | 16 Jun 2022
  • Looking for ANSI art for my tabletop RPG
    1 project | /r/ANSIart | 16 Jun 2022
  • Creating an RPG with no math
    1 project | /r/RPGdesign | 14 Jun 2022
    Probably not what you are looking for but my game, Nests & Insects, is designed to remove all arithmetic from action resolution it and it is very, very far from a rules-light game like Lasers & Feeling. It's a roll-under-and-over d100 game. Even increasing or reducing the value of "Features" is done without arithmetic.
  • Keywords!
    1 project | /r/RPGdesign | 5 Jun 2022

texmacs-vi-experiment

Posts with mentions or reviews of texmacs-vi-experiment. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-07-23.
  • Writing my PhD using groff
    6 projects | news.ycombinator.com | 23 Jul 2022
    > TeXmacs necessitates using its own interface (which lacks my vim keybindings and Emacs customizations)

    TeXmacs's own interface is deeply customizable by the user via Scheme.

    I think you can set it up to have vim keybindings---see experimental code at https://github.com/chxiaoxn/texmacs-vi-experiment and comments at http://forum.texmacs.cn/t/a-very-tiny-vim-in-texmacs/176 (I know that the lack of a block cursor has put off someone, but I did not find that comment in the brief search I did now).

What are some alternatives?

When comparing nests-and-insects and texmacs-vi-experiment you can also consider the following projects:

Gleemin - A Magic: the Gatheringā„¢ expert system

SwiftLaTeX - SwiftLaTeX, a WYSIWYG Browser-based LaTeX Editor

mediKanren - Proof-of-concept for reasoning over the SemMedDB knowledge base, using miniKanren + heuristics + indexing.

latex3 - The expl3 (LaTeX3) Development Repository

louise - Polynomial-time Meta-Interpretive Learning

sartre-notes - Comprehensive notes on Jean-Paul Sartre's Being and Nothingness. 100 pages of explanation and guidance for a 800 page monograph.

muKanren_reading - [Mirror] A close reading of the Ī¼Kanren paper.

wh40ksim - Warhammer 40k Combat simulator