nests-and-insects
scryer-prolog
nests-and-insects | scryer-prolog | |
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22 | 42 | |
55 | 1,901 | |
- | - | |
0.0 | 9.7 | |
3 months ago | 10 days ago | |
Prolog | Rust | |
GNU General Public License v3.0 only | BSD 3-clause "New" or "Revised" License |
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For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
nests-and-insects
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Writing my PhD using groff
I wrote my PhD in LaTex with the simplest template I could find online (luckily someone hat put one up formatted for my university's engineering department and I didn't have to mess with it almost at all).
But once I was done, I wanted to blow off some steam and started writing a silly little tabletop RPG. I decided the rulebook would be text-only for portability with box drawing borders and ASCII tables and stuff, so I spent the first week or so writing a small ASCII typesetting engine in Prolog (because logic programmer).
And then I spent more time writing a vim syntax file so I could read the glorious ASCII with syntax highlighting.
Here:
https://github.com/stassa/nests-and-insects
I'm still looking for ANSI/ ASCII art contributions btw.
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Light Attack, Heavy Attack?
Sorry to plug my game but the way it works is that characters have a Base Attack and Special Attack, and which attack hits or misses depends on the Degree of Success (DoS) of the attack roll.
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Bitty RPG idea
This is absolutely very interesting to me! My own game is inspired by roguelikes and it's got text-based art. I was going to go with pixel art for my next game but you ninja'd me :P
- Procedural generation in Nests & Insects
- Nests & Insects - my text-based tabletop RPG
- Nests & Insects - my text-based tabletop roguelike RPG
- Looking for ANSI art for my tabletop RPG
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Creating an RPG with no math
Probably not what you are looking for but my game, Nests & Insects, is designed to remove all arithmetic from action resolution it and it is very, very far from a rules-light game like Lasers & Feeling. It's a roll-under-and-over d100 game. Even increasing or reducing the value of "Features" is done without arithmetic.
- Keywords!
scryer-prolog
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The Shen Programming Language
thank you! the scryer community deserves much of the credit too. everyone is welcome and encouraged to join us at https://github.com/mthom/scryer-prolog! some exciting plans in the pipe
- Appreciating Clpz_t/2
- Advent of Code 2023 is nigh
- Scryer Prolog version 0.9.3 is out
- Announcing Basic WebAssembly support in Scryer Prolog
- Basic WebAssembly Support in Scryer Prolog
- Scryer-Prolog 0.9.2
- Release v1.1.0 of PostgreSQL-Prolog
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Djot is a light markup syntax
Djot is the markup syntax that is used for the documentation of Scryer Prolog, using a parser written in Prolog:
https://github.com/aarroyoc/djota
It works well so far. One of the few limitations I noticed so far pertains to the formatting of tables. For instance, consider the table used in library(format) to describe control sequences:
https://github.com/mthom/scryer-prolog/blob/b0566e41503a6c8d...
It contains several entries that span multiple lines, yet are meant to denote only a single row of the table, such as:
% | `~Nr` | where N is an integer between 2 and 36: format the |
- The First Annual Scryer Prolog Meetup
What are some alternatives?
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swipl-devel - SWI-Prolog Main development repository
mediKanren - Proof-of-concept for reasoning over the SemMedDB knowledge base, using miniKanren + heuristics + indexing.
logica - Logica is a logic programming language that compiles to SQL. It runs on Google BigQuery, PostgreSQL and SQLite.
louise - Polynomial-time Meta-Interpretive Learning
differential-datalog - DDlog is a programming language for incremental computation. It is well suited for writing programs that continuously update their output in response to input changes. A DDlog programmer does not write incremental algorithms; instead they specify the desired input-output mapping in a declarative manner.
texmacs-vi-experiment - Experimental Vi keybindings for the texmacs math editor
materialize - The data warehouse for operational workloads.
muKanren_reading - [Mirror] A close reading of the Ī¼Kanren paper.
tau-prolog - An open source Prolog interpreter in JavaScript
wh40ksim - Warhammer 40k Combat simulator
prolog - The only reasonable scripting engine for Go.