nes-elite-beebasm
nes-contra-us
nes-elite-beebasm | nes-contra-us | |
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13 | 2 | |
370 | 168 | |
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8.5 | 5.9 | |
14 days ago | 26 days ago | |
Assembly | Assembly | |
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nes-elite-beebasm
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MSX Elite
The NES version is my favorite 8-bits game. Such mind blowing to have 3D graphics on this console. The manual referred to rock hermit, I spent many hours searching for them, without encountering any... I remembered discovering by accident how to escape hyperdrive and be assaulted by Thargoids. What a game!
Document source files is on GitHub [1].
[1]: https://github.com/markmoxon/nes-elite-beebasm
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BBC Basic returns on multiple platforms, open sourced
One of the books was an entire annotated disassembly of the BASIC interpreter, if memory serves. I vaguely remember there being some sort of kerfuffle about that.
Another thing that one got: a printed circuit diagram of the machine.
As for today: One can get get an entire annotated disassembly for Elite, including the version that used the Second Processor: https://www.bbcelite.com
- Fully documented and annotated source code for Elite on NES
- Fully documented and annotated source code for Elite on the NES
- Documented source code for Elite on the NES
nes-contra-us
- Annotated Disassembly of the NES Contra (US) Rom
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NES Contra (US) Annotated Disassembly
I've been working on disassembling and documenting the US Contra NES rom. I think it's at a state now that I can share. I've created a public repo at https://github.com/vermiceli/nes-contra-us. I really hope that this information is useful for some here. This disassembly is properly labeled which allows for modification without breaking jumps and branching. It includes supplemental documentation, diagrams, lua scripts, and tooling to build the rom. I'd appreciate any feedback on the assembly, for example if there was a better way to write or document the assembly. In general, any feedback, questions, or discussions are welcome. I'm happy to answer with what I know. My next goals with this project are to look into being able to generate Probotector rom (the European release) as well, which is very similar. I also am looking at seeing how challenging this will be to port to the Commander X16. Has anyone looked into development on the Commander X16? The community there has been very helpful so far.
What are some alternatives?
c64-elite-flicker-free - A patch for Commodore 64 and Plus/4 Elite that removes the flicker
rle_konami - Tool for decompress and recompress graphics from games developed by KONAMI for NES using RLE algorithm.
getlamp-game - A simple text adventure implemented in multiple programming languages.
StarshipCommand2022 - An extensive reworking of the 1983 game Starship Command
sunset - Retro sunset scene on NES
psychedelia - Psychedelia/Colourspace by Jeff Minter
newkind - Elite: TNK repo mirror from mdw
teletext-elite - BBC Micro Eliteā¦ in teletext
cassette-elite-beebasm - Fully documented and annotated source code for the cassette version of Elite on the BBC Micro
2022-advent-of-code - An optimistic attempt to solve Advent of Code 2022 using an emulated BBC Micro Computer.
NES-dev - A simple NES game written in 6502 assembly