nes-elite-beebasm
nes-contra-us
nes-elite-beebasm | nes-contra-us | |
---|---|---|
13 | 2 | |
365 | 156 | |
- | - | |
9.2 | 6.9 | |
5 days ago | about 1 month ago | |
Assembly | Assembly | |
- | - |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
nes-elite-beebasm
-
BBC Basic returns on multiple platforms, open sourced
One of the books was an entire annotated disassembly of the BASIC interpreter, if memory serves. I vaguely remember there being some sort of kerfuffle about that.
Another thing that one got: a printed circuit diagram of the machine.
As for today: One can get get an entire annotated disassembly for Elite, including the version that used the Second Processor: https://www.bbcelite.com
- Fully documented and annotated source code for Elite on NES
- Fully documented and annotated source code for Elite on the NES
-
Documented source code for Elite on the NES
Alas, the NTSC version doesn't actually work on NTSC consoles. The NMI timings have been changed to work with some (but not all) emulators in NTSC mode, but it isn't a full NTSC conversion, it's an NTSC emulation (at least, that's what the authors call it in that version's scroll text).
There's a full list of differences between the PAL and NTSC versions here:
https://github.com/markmoxon/nes-elite-beebasm/tree/main#dif...
nes-contra-us
- Annotated Disassembly of the NES Contra (US) Rom
-
NES Contra (US) Annotated Disassembly
I've been working on disassembling and documenting the US Contra NES rom. I think it's at a state now that I can share. I've created a public repo at https://github.com/vermiceli/nes-contra-us. I really hope that this information is useful for some here. This disassembly is properly labeled which allows for modification without breaking jumps and branching. It includes supplemental documentation, diagrams, lua scripts, and tooling to build the rom. I'd appreciate any feedback on the assembly, for example if there was a better way to write or document the assembly. In general, any feedback, questions, or discussions are welcome. I'm happy to answer with what I know. My next goals with this project are to look into being able to generate Probotector rom (the European release) as well, which is very similar. I also am looking at seeing how challenging this will be to port to the Commander X16. Has anyone looked into development on the Commander X16? The community there has been very helpful so far.
What are some alternatives?
2022-advent-of-code - An optimistic attempt to solve Advent of Code 2022 using an emulated BBC Micro Computer.
StarshipCommand2022 - An extensive reworking of the 1983 game Starship Command
newkind - Elite: TNK repo mirror from mdw
cassette-elite-beebasm - Fully documented and annotated source code for the cassette version of Elite on the BBC Micro
teletext-elite - BBC Micro Eliteā¦ in teletext
c64-elite-flicker-free - A patch for Commodore 64 and Plus/4 Elite that removes the flicker
NES-dev - A simple NES game written in 6502 assembly
sunset - Retro sunset scene on NES
psychedelia - Psychedelia/Colourspace by Jeff Minter
getlamp-game - A simple text adventure implemented in multiple programming languages.