native-messaging-deno
js-compute-runtime
native-messaging-deno | js-compute-runtime | |
---|---|---|
13 | 8 | |
10 | 186 | |
- | 3.2% | |
3.5 | 9.3 | |
3 months ago | 5 days ago | |
TypeScript | C++ | |
Do What The F*ck You Want To Public License | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
native-messaging-deno
-
Deno should target the browser officially
You can use a Native Messaging host to run local code controlled from the browser. See native-messaging-deno for a general purpose and extensible solution and deno-server where Deno's serveTls is dynamically started to run a local application, stream stdout from the application to the browser, then stop the local server.
-
[AskJS] Has anybody implemented and compiled ServiceWorker specification to a standalone executable?
I'm basically trying to do this https://github.com/guest271314/native-messaging-deno/blob/local-server-dynamic/local_server.js without the issue with deno executable increasing CPU to over 90% when streaming, and without carrying around the rest of Deno that I will not be using. Building deno requires using Rust toolchain which is over 1GB to install before we even begin building anything, which is non-trivial to do.
-
Dynamic Deno local server
https://github.com/guest271314/native-messaging-deno/tree/local-server-dynamic.
- Launch, control, execute arbitrary commands in dynamic local HTTPS server from and stream output to the browser
- how to improve nodejs startup times
-
What chrome extensions are you using in 2023?
Python https://github.com/guest271314/native-messaging-python, Deno https://github.com/guest271314/native-messaging-deno, Bun https://github.com/guest271314/native-messaging-bun, Node.js https://github.com/guest271314/native-messaging-nodejsNative Messaging hosts
-
Why does deno allocate 5GB for Virtual Memory Size and how to reduce that allocation?
I'll check in a few minutes. This is the source code I use that shows N GB "VSZ" https://github.com/guest271314/native-messaging-deno and the server I will be using https://github.com/guest271314/native-messaging-espeak-ng/blob/deno-server/deno_server.js.
- V8 memory leak: Anybody use V8 flags with node or deno to not block I/O?
- Deno Native Messaging host
js-compute-runtime
-
What sorts of things would you consider to be “advanced” javascript concepts?
There are multiple JavaScript runtimes. SpiderMonkey is one example that has nothing to do with Node.js, see (js-compute-runtime)[https://github.com/fastly/js-compute-runtime].
- [AskJS] Has anybody implemented and compiled ServiceWorker specification to a standalone executable?
-
JavaScript support hits 1.0 milestone on Compute@Edge
We listened to the community feedback, filled in feature gaps, and addressed many bugs in the SDK. Not only that, we’ve also overhauled the SDK reference docs making it easier for you to know what’s supported and how to implement the features. All the Fastly specific features of the JS SDK now have interactive example applications in the documentation.
- Workerd: The Open Source Cloudflare Workers Runtime
-
Wasmtime 1.0
These are good questions! Here's some answers from the corner of the world I know best as a Wasmtime contributor at Fastly:
1. Spidermonkey.wasm is the basis of Fastly's JavaScript on Compute@Edge support. We have found it to be faster than QuickJS. The source code is here: https://github.com/fastly/js-compute-runtime.
2. Fastly Compute@Edge is built on wasmtime. You can develop web services for it in Rust, JS, and Go: https://developer.fastly.com/learning/compute/
3. Fastly's multi-tenant platform is closed source, but our single-tenant local development platform, which also uses wasmtime under the hood as well, is open source: https://github.com/fastly/viceroy. It isn't a big leap to make viceroy multi-tenant: Wasmtime provides everything you need, and all Viceroy would have to do is dispatch on e.g. HTTP host header to the correct tenant. Our multi-tenant platform is closed source because it is very specialized for use on Fastly's edge, not because the multi-tenant aspect is special.
- Fastly Compute Edge JavaScript Runtime
-
Debunking Cloudflare’s recent performance tests
btw. for what it's worth their javascript to wasm is opensource:
- https://github.com/fastly/js-compute-runtime
- https://github.com/tschneidereit/spidermonkey-wasi-embedding
and besides that it is slower than nodejs it is still plenty fast (no matter that it is not as fast as they want) btw. it's startup is faster than node. (maybe better pgo might help)
What are some alternatives?
offscreen-webrtc - Offscreen document <=> WebRTC Data Channel <=> Web page
wasmtime - A fast and secure runtime for WebAssembly
native-messaging-quickjs - QuickJS Native Messaging host
quickjs-rs - Rust wrapper for the quickjs Javascript engine.
esbuild_deno_loader - Deno module resolution for `esbuild`
workerd - The JavaScript / Wasm runtime that powers Cloudflare Workers
native-messaging-bash - Bash Native Messaging host.
spidermonkey-wasi-embedding
deno-esbuild
miniflare - 🔥 Fully-local simulator for Cloudflare Workers. For the latest version, see https://github.com/cloudflare/workers-sdk/tree/main/packages/miniflare.
native-messaging-bun - Bun Native Messaging host
now - Node on Web