nations-converter
Map conversion tool from ESWC/TMNF/TM² Stadium to TM®. Powered by GBX.NET. (by BigBang1112)
JsonSubTypes
Discriminated Json Subtypes Converter implementation for .NET (by manuc66)
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nations-converter | JsonSubTypes | |
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2 | 4 | |
25 | 389 | |
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3.4 | 3.4 | |
over 2 years ago | 25 days ago | |
C# | C# | |
GNU General Public License v3.0 only | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
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Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
nations-converter
Posts with mentions or reviews of nations-converter.
We have used some of these posts to build our list of alternatives
and similar projects.
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Has anyone been able to use the TM Nations Converter recently?
I am trying to convert a map from TMUF to TM2020 using the Nations Converter, but my game crashes when opening the .gbx in TM2020. I've tried it with a lot of different settings (such as with MediaTracker on/off and Classic Mod on/off) with no luck.
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In case you didn't know, you can convert any map from TMNF and TM2 Stadium into TM 2020 using the program called Nations Converter. Just make sure to check Ignore Mediatracker, otherwise the map won't load. And in order to play the map, you need to go into track editor and save it.
for those who need a link, here it is
JsonSubTypes
Posts with mentions or reviews of JsonSubTypes.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-09-04.
- .Net 6 - Rest Api is deserializing property of "object" type to JsonElement type (System.Text.Json)
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An API receives different message types
If messages are arriving as Json you can use JsonSubTypes to deserialize to different DTOs based on the UUIDs (https://github.com/manuc66/JsonSubTypes) and then use the visitor pattern to dispatch the DTOs to the correct method.
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What is your preferred way of creating application specific files for a local application?
Personally I've had good success with JsonSubTypes for deserializing discriminated unions from JSON. It'll serialize stuff into the right type, and then you just need a switch statement to typecast it afterwards.
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How to create a data-driven software product that indicates pre-coded functionality?
There is a small use case that I consider valid for this. It would be for determining a set of pre-defined behaviors to make available to definitions of entities in a game. And the json data would not be coming from external sources, it would be tightly controlled by me as the developer. The response you made to the other comment on my post shared a link that said the practice shouldn't be done with untrusted data, and there would be no untrusted data since there'd be no external data. The article also mentions to restrict the types that can be deserialized, and that is definitely possible. The architecture pattern for this is ECS (Entity Component System) and the data-drive portion might have been a mis-naming of my post, it's more of a lot of the design of entities and components is stored in data files, and there are a few cases where I will want to associate certain functionality in the code with these data entity definitions. No operating system level functionality would be exposed. I've even been referred to a library available via nuget that will allow for what I'm attempting to do: https://github.com/manuc66/JsonSubTypes