muon
Yue
muon | Yue | |
---|---|---|
7 | 8 | |
2,828 | 3,334 | |
- | 2.4% | |
0.0 | 7.1 | |
about 1 year ago | about 1 month ago | |
C | C++ | |
MIT License | GNU Lesser General Public License v3.0 only |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
muon
- This year in Servo: over 1000 pull requests and beyond
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Muon: GPU Based Electron on a Diet
I do care, and in your example, it depends on what license the project uses and how "proprietary_library" is distributed.
In this specific case, Muon cannot be GPL'ed, for example, because it distributes a copy of Ultralight [1] and Ultralight has a proprietary (incompatible) license [2]. For a license like MIT or BSD, I think applying that license is technically valid, bug again, not very practical. I doubt Muon would make it into the OpenBSD repos, for example. Its distribution is hindered by the depedency.
[1] https://github.com/ImVexed/muon/tree/master/ultralight
[2] https://github.com/ultralight-ux/Ultralight/blob/master/lice...
- Muon - GPU Based Electron on a Diet
Yue
- This year in Servo: over 1000 pull requests and beyond
- Yue: A library for creating native cross-platform GUI apps
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So you want to write a GUI framework (2021)
For a recent project I chose Yue (https://libyue.com/), a cross-platform native widget GUI toolkit with C++, JavaScript/Node.js, and Lua. I've only used the Lua interface and macOS backend, but it has worked quite well, despite the very steep learning curve. This was also my first desktop GUI app, so I had to learn many implicit concepts that weren't obvious from the otherwise extensive documentation.
Yue was also the only option that 1) supported macOS, 2) supported Lua, 3) was sufficiently comprehensive to build a non-toy GUI app, 4) and that I could integrate into my (static) build. I couldn't even get the wxWidgets Lua interfaces to compile, and Qt and Fltk had similar stories, whereas reverse-engineering the baroque Yue build (based on Google's internal build systems) was relatively simple. Yue had some sharp edges, but I was able to work around them whilst patiently waiting for patches and fixes upstream.
Immediate mode interfaces were a non-starter for me. For a non-trivial set of otherwise typical controls and window management you have to implement too much yourself, plus being non-native they not only felt wrong (which admittedly is somewhat subjective; the younger crowd seems to think non-native, immediate mode interfaces look more state-of-the-art), but lacked other interfaces for proper desktop integration, like theme change signaling (i.e. notification that a user switch between light and dark modes in the macOS system settings panel).
All-in-all I would highly recommend Yue.
- WxWidgets 3.2.0 Released
- Yue – A library for creating native cross-platform GUI apps
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Gtk4 Tutorial
I settled for Yue: https://github.com/yue/yue It's been around for several years. The deciding factor for me was that is has well maintained Lua bindings as part of the core project alongside JavaScript (Node.js) and C++.
I didn't have much luck with libui (crashes, missing features, etc), and various immediate mode alternatives just require too many dependencies and other work that made integration too painful. Plus, Lua bindings for all these were always stale. In fact, Lua binding quality is pretty poor all around including for GTK, Qt, WxWidgets, and FLTK.
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Portal Windows for Electron
There are many more JavaScript developers than C++ developers.
Personally I like Yue, a cross-platform native toolkit library: https://github.com/yue/yue But much of project was already using Lua, so Node.js and Electron were never viable solutions.
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What is your “I don't care if this succeeds” project?
A native GUI library https://github.com/yue/yue.
It was a disaster when I announced it on Hacker News, and I got numerous harassments from strangers.
But anyway 2 years since then and I'm still working on it.
What are some alternatives?
libsamplerate - An audio Sample Rate Conversion library
Vaca - C++ Win32 wrapper to develop GUI apps
cmake-cookbook - CMake Cookbook recipes.
NanoGUI - Minimalistic GUI library for OpenGL
AppInitHook - Global user-mode hooking framework, based on AppInit_DLLs. The goal is to allow you to rapidly develop hooks to inject in an arbitrary process.
libui - Simple and portable (but not inflexible) GUI library in C that uses the native GUI technologies of each platform it supports.
lfbb - A Lock Free Bipartite Buffer Library written in standard C11
imgui - Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies
app_timer - Friendly, lightweight, hardware-agnostic timer abstraction layer in C. Use a single timer/counter source to drive many timed events.
sciter - Sciter: the Embeddable HTML/CSS/JS engine for modern UI development
Unity Test API - Simple Unit Testing for C
wxWidgets - Cross-Platform C++ GUI Library