muon
sciter
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muon
- This year in Servo: over 1000 pull requests and beyond
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Muon: GPU Based Electron on a Diet
I do care, and in your example, it depends on what license the project uses and how "proprietary_library" is distributed.
In this specific case, Muon cannot be GPL'ed, for example, because it distributes a copy of Ultralight [1] and Ultralight has a proprietary (incompatible) license [2]. For a license like MIT or BSD, I think applying that license is technically valid, bug again, not very practical. I doubt Muon would make it into the OpenBSD repos, for example. Its distribution is hindered by the depedency.
[1] https://github.com/ImVexed/muon/tree/master/ultralight
[2] https://github.com/ultralight-ux/Ultralight/blob/master/lice...
- Muon - GPU Based Electron on a Diet
sciter
- Show HN: Open Source TailwindCSS UI Components
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Show HN: Dropflow, a CSS layout engine for node or <canvas>
> wondering if css and svg could be used as abstraction over graphics and UI libraries
There's another project called Sciter that uses CSS to target native graphics libraries: https://sciter.com
> I wonder how hard it was to implement css. I've heard it can be pretty complex.
It was hard, but the biggest barrier is the obscurity of the knowledge.
Text layout is the hardest, because working with glyphs and iterating them in reverse for RTL is brain-breaking. And line wrapping gets really complicated. It's also the most obscure because nobody has written down everything you need to know in one place. After I finished block layout early on, I had to stop for a couple of years (only working a few hours a week though) and learn all of the ins, outs, dos, and don'ts around shaping and itemizing text. A lot of that I learned by reading Pango's [1] source code, and a lot I pieced together from Google searches.
But other than that, the W3C specifications cover almost everything. The CSS2 standard [2] is one of the most beautiful things I've ever read. It's internally consistent, concise, and obviously the result of years of deliberation, trial and error. (CSS3 is great, but CSS2 is the bedrock for everything).
[1] https://gitlab.gnome.org/GNOME/pango/
- Ask HN: Fastest cross-platform GUI stack/strategy
- Bringing Back Horizontal Rules in HTML Select Elements
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Immediate Mode GUI Programming
otherwise, if we have only retained mode as in browsers, we will need to modify the DOM heavily and create temporary elements for handles.
[1] https://sciter.com
- This year in Servo: over 1000 pull requests and beyond
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Rusty revenant Servo returns to render once more
I've still never used it but I've long been curious about Sciter:
https://sciter.com
- Ode to the M1
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So you want to write a GUI framework (2021)
These bullet points are exactly what I did in Sciter (https://sciter.com)
- Windowing
-- Tabs
-- Menus
-- Painting
-- Animation
-- Text
-The compositor
-Handling input
-- Pointer input
-- Keyboard input
- Accessibility
- Internationalization and localization
- Cross-platform APIs
- The web view
- Native look and feel
On top of that DOM and CSS implementations to achieve declarative UI. And JS as a languuage behind UI - declarative in some sense way of defining UI behavior.
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Servo, the parallel browser engine written in Rust
I'm not sure if it can support all the libraries but yes it can be used to make desktop apps. Theres also Sciter.
https://sciter.com/
What are some alternatives?
libsamplerate - An audio Sample Rate Conversion library
webview - Tiny cross-platform webview library for C/C++. Uses WebKit (GTK/Cocoa) and Edge WebView2 (Windows).
cmake-cookbook - CMake Cookbook recipes.
qt - Qt binding for Go (Golang) with support for Windows / macOS / Linux / FreeBSD / Android / iOS / Sailfish OS / Raspberry Pi / AsteroidOS / Ubuntu Touch / JavaScript / WebAssembly
AppInitHook - Global user-mode hooking framework, based on AppInit_DLLs. The goal is to allow you to rapidly develop hooks to inject in an arbitrary process.
tauri - Build smaller, faster, and more secure desktop applications with a web frontend.
lfbb - A Lock Free Bipartite Buffer Library written in standard C11
flexboard - React component library for re-sizable sidebars
app_timer - Friendly, lightweight, hardware-agnostic timer abstraction layer in C. Use a single timer/counter source to drive many timed events.
RmlUi - RmlUi - The HTML/CSS User Interface library evolved
Unity Test API - Simple Unit Testing for C
NanoGUI - Minimalistic GUI library for OpenGL