multiserver
[DEPRECATED: use mt-multiserver-proxy instead] Minetest reverse proxy supporting multiple servers and media multiplexing (by HimbeerserverDE)
minetest_client
Minetest console client, written in go (by minetest-go)
multiserver | minetest_client | |
---|---|---|
3 | 1 | |
11 | 7 | |
- | - | |
0.0 | 0.0 | |
6 months ago | 2 months ago | |
Go | Go | |
MIT License | - |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
multiserver
Posts with mentions or reviews of multiserver.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-11-02.
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Where is the documentation (if any) for understanding how the game server communicates with the client?
https://github.com/HimbeerserverDE/multiserver Just remembered that this exists. This may help you greatly since someone has already done the protocol work.
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Can the server of this game scale horizontally when hosted on Kubernetes?
There's been several attempts to implement software like this in Minetest, the most prominent I know of is https://github.com/HimbeerserverDE/multiserver
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Is there any future to Multithreaded Minetest?
Do you know how Minecraft servers solved the problem that MC is mostly single-threaded? They made server networks instead of single servers. There is a lobby from which players can pick on which sub-server they want to play on, and then are automatically redirected without having to reconnect. Will this be possible in Minetest at some point? Yes, and the point is now. There is a fully functional proxy named multiserver that allows for exactly that. The proxy still has quite a few bug and features yet to be implemented, but there are new commits almost every day. I am currently working on the Lua-side software for a server using this technology, it will go online soon (I'm not gonna say the name of this server since I don't want to advertise it, but rather just inform everyone of the latest developments.)
minetest_client
Posts with mentions or reviews of minetest_client.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-11-02.
-
Where is the documentation (if any) for understanding how the game server communicates with the client?
if you are interested in the commands sent back and forth i already prepared some of the packets here: https://github.com/minetest-go/minetest_client/tree/master/commands
What are some alternatives?
When comparing multiserver and minetest_client you can also consider the following projects:
Minetest - Minetest is an open source voxel game-creation platform with easy modding and game creation
brook - A cross-platform programmable network tool
v2ray-core - A platform for building proxies to bypass network restrictions.
v2ray-core - A platform for building proxies to bypass network restrictions.
websocketd - Turn any program that uses STDIN/STDOUT into a WebSocket server. Like inetd, but for WebSockets.
frp - A fast reverse proxy to help you expose a local server behind a NAT or firewall to the internet.