mpq
Decoder/parser of Blizzard's MPQ archive file format (by icza)
s2protocol-rs
Starcraft 2 Protocol Replay Reader (by sebosp)
mpq | s2protocol-rs | |
---|---|---|
1 | 4 | |
32 | 101 | |
- | - | |
4.0 | 8.3 | |
about 1 year ago | about 2 months ago | |
Go | Rust | |
Apache License 2.0 | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
mpq
Posts with mentions or reviews of mpq.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-10-04.
-
Show HN: Rust nom parsing Starcraft2 Replays into Arrow for Polars data analysis
SC2 replays are MPQ files, which is a proprietary format created and used by Blizzard. It's an archive that may contain multiple files stored with different compression and optionally encrypted. I wrote a lib to parse MPQ files that embodies SC2Replays: https://github.com/icza/mpq. I also wrote an SC2 replay parser that is more or less a port of the official s2protocol: https://github.com/icza/s2prot
s2protocol-rs
Posts with mentions or reviews of s2protocol-rs.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-10-04.
- New version of s2protocol-rs SC2Replay parsing crate
-
Show HN: Rust nom parsing Starcraft2 Replays into Arrow for Polars data analysis
I mean for example https://github.com/sebosp/s2protocol-rs/blob/755098fb86ab6b1... I hacked my way around the json protocol specification, an enum has n types, using log I can find the number of bits I need to read to uniquely identify each variant, that kind of serialization I wonder the name of.
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Swarmy: A Starcraft 2 Replay interactive visualizer in Bevy Engine - Early PoC
I'm in the process of releasing the crates for nom-mpq and s2protocol, probably will do so in the coming days.
What are some alternatives?
When comparing mpq and s2protocol-rs you can also consider the following projects:
zephyrus-sc2-parser - A parser for .SC2Replay files
Tims-PackageServer - Lightweight Package Server for WoltLab Community Framework
pdx-tools - View maps, graphs, and tables of your save and compete in a casual, evergreen leaderboard of EU4 achievement speed runs. Upload and share your save with the world.
rust-parser
s2prot - Decoder/parser of Blizzard's StarCraft II replay file format (*.SC2Replay)
blizzard - Go client library for Blizzard API data
csvutil - csvutil provides fast and idiomatic mapping between CSV and Go (golang) values.
parse-rosetta-rs - Comparing parser APIs
mpq vs zephyrus-sc2-parser
s2protocol-rs vs Tims-PackageServer
mpq vs Tims-PackageServer
s2protocol-rs vs zephyrus-sc2-parser
mpq vs pdx-tools
s2protocol-rs vs rust-parser
mpq vs rust-parser
s2protocol-rs vs s2prot
mpq vs blizzard
s2protocol-rs vs pdx-tools
mpq vs csvutil
s2protocol-rs vs parse-rosetta-rs