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mozjpeg | logos | |
---|---|---|
19 | 8 | |
5,353 | 6,231 | |
0.8% | - | |
6.2 | 6.2 | |
4 months ago | 3 months ago | |
C | SVG | |
GNU General Public License v3.0 or later | Creative Commons Zero v1.0 Universal |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
mozjpeg
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WebP is so great except it's not
[2] https://github.com/mozilla/mozjpeg
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It's the future – you can stop using JPEGs
It would be nice if the author would add mozjpeg[1] to the comparison. At certain sizes, it can produce smaller sizes than WebP, and because it is still a jpeg, it has a much better compatibility story, which the author alluded to.
[1]https://github.com/mozilla/mozjpeg
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Random Code Inspiration Volume 2
image-shrinker is a simple, easy to use open source tool for shrinking images. Under the hood it uses pngquant, mozjpg, SVGO, and gifsicle. You can also install these tools individually if you need to compress some images. I often use pngquantafter exporting PNGs for web projects from Figma or similar tools. I literally run it like this:
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JPEG XL: How It Started, How It’s Going
> MozJPEG is a patch for libjpeg-turbo. Please send pull requests to libjpeg-turbo if the changes aren't specific to newly-added MozJPEG-only compression code.
https://github.com/mozilla/mozjpeg#mozilla-jpeg-encoder-proj...
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Why there may never be a libjpeg-turbo 3.1
FWIW, Mozilla has been maintaining their own fork for quite a while now[1]
AFAIK most Linux Distros have been using libjpeg-turbo as a drop-in replacement for libjpeg, after some drama in ~2010 where libjpeg came under new management, decided to break ABI/API several times over and add incompatible, non-standard format extensions[2].
[1] https://github.com/mozilla/mozjpeg
[2] https://en.wikipedia.org/wiki/Libjpeg#History
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Are all JPEG compression implementations the same?
No.
See https://github.com/mozilla/mozjpeg
Also, there is a fairly big problem with JPG that the ‘quality’ setting is not calibrated. That is you might look at one image and think it looks fine (which is subjective, depends on what you want to use the image for…) with a quality of 60%, but then you compress a million images at that rate, delete the originals, then you find that many of them look really awful. Not only that but there are images you could have compressed more and still been happy with the output.
If you are publishing images for the web consider using WebP which is consistently better, well supported now, and has a calibrated quality knob.
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reduce the size of a bunch of jpg
https://github.com/mozilla/mozjpeg's cjpeg tool is the command line version of the mozjpeg library, itself a fork of libjpeg-turbo. Mozjpeg performs lossless JPEG optimization. There are plenty of others out there.
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Lossy Image Compression with Dithering
Use the Mozilla JPEG Encoder, which implements several tricks for smaller file size / better visual quality. The result is still JPEG standard compatible that other software can decode.
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Fighting JPEG Color Banding
Guetzli was already mentioned and roughly does what you are talking about.
MozJPEG [1] includes several quantization tables that are optimized for different contexts (see the quant-table flag and source code for specific tables[2]), and the default quantization table has been optimized to outperform the recommended quantization tables in the original JPEG spec (Annex K).
It's also worth noting that MozJPEG uses Trellis quantization [3] to help improve quality without a per-image brute force quantization table search. Basically rather than determining an optimal quantization table for the image, it minimizes rate distortion on a per-block level by tuning the quantized coefficients.
[1] https://github.com/mozilla/mozjpeg
[2] https://github.com/mozilla/mozjpeg/blob/5c6a0f0971edf1ed3cf3...
[3] https://en.wikipedia.org/wiki/Trellis_quantization
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FFmpeg now supports JPEG XL
They're still being used. A newer, optimized JPEG encoder, mozJPEG[0], seems to use progressive encoding by default. I suspect with faster internet speeds, most images download and decode so fast that the cool 'enhance' animation doesn't happen anymore.
[0] https://github.com/mozilla/mozjpeg
logos
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Random Code Inspiration Volume 2
Most of you probably know this site, but I mention it because it was valuable to me again this week. Did you know that maintainer curates all SVG code? If you need a clean SVG for a company logo, this is the place that will make you happy. https://svgporn.com/
- Where can I find consistently styled/sized/formatted logos for languages, frameworks, libraries, etc.?
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Package for Programming Language and Framework Icons
https://svgporn.com/ is what you need
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How To Get Logos From Your Favorites Libraries
SVGPorn
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Free Resources for Developers
SVGPorn - 1000+ high-quality SVG logos
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The list of free tools I used to grow multiple companies to millions in revenue
Try Heroicons, Iconic, & SVGPorn as well. They are extremely high-quality & well-maintained by talented designers.
- [22] Top 10 Must-Have Web Dev Tools – June 2021
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TechStack - an easy way to visualize your tech stack in README.md files by parsing your package.json file.
src: logos provided by gilbarbara/logos
What are some alternatives?
squoosh - Make images smaller using best-in-class codecs, right in the browser.
tv-logos - TV logos in high quality by Hobbs [GET https://api.github.com/repos/Tapiosinn/tv-logos: 403 - Repository access blocked]
guetzli - Perceptual JPEG encoder
eleventy 🕚⚡️ - A simpler site generator. Transforms a directory of templates (of varying types) into HTML.
wazero - wazero: the zero dependency WebAssembly runtime for Go developers
techstack - TechStack - An easy way to visualize your tech stack.
image-actions - A Github Action that automatically compresses JPEGs, PNGs and WebPs in Pull Requests.
3d-game-shaders-for-beginners - 🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
bimg - Go package for fast high-level image processing powered by libvips C library
Gifcurry - 😎 The open-source, Haskell-built video editor for GIF makers.
jpegoptim - jpegoptim - utility to optimize/compress JPEG files
distribution-logos - Package providing logos for various openSUSE distributions