mousegame
abandoned test project (by pfgithub)
zig-bgfx-sdl2
Minimal zig project to get bgfx running with sdl2 (by LakeByTheWoods)
mousegame | zig-bgfx-sdl2 | |
---|---|---|
1 | 1 | |
2 | 13 | |
- | - | |
0.0 | 0.0 | |
over 3 years ago | over 3 years ago | |
Zig | Zig | |
- | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
mousegame
Posts with mentions or reviews of mousegame.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-01-05.
-
Game Development
Here is an example that uses c workarounds: https://github.com/pfgithub/mousegame . Most functions can be used directly from cImport, but some will fail and for those functions are required in workaround.h and workaround.zig.
zig-bgfx-sdl2
Posts with mentions or reviews of zig-bgfx-sdl2.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-01-05.
What are some alternatives?
When comparing mousegame and zig-bgfx-sdl2 you can also consider the following projects:
sokol-zig - Zig bindings for the sokol headers (https://github.com/floooh/sokol)
zig-gamekit - Companion repo for zig-renderkit for making 2D games
SDL.zig - A shallow wrapper around SDL that provides object API and error handling
futureproof - A live editor for fragment shaders, powered by Neovim, WebGPU, and Zig!
zero-graphics - Application framework based on OpenGL ES 2.0. Runs on desktop machines, Android phones and the web
bun - Incredibly fast JavaScript runtime, bundler, test runner, and package manager – all in one