motion-canvas VS ccapture.js

Compare motion-canvas vs ccapture.js and see what are their differences.

ccapture.js

A library to capture canvas-based animations at a fixed framerate (by spite)
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motion-canvas ccapture.js
30 12
15,000 3,473
2.0% -
9.3 0.0
6 days ago over 1 year ago
TypeScript JavaScript
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

motion-canvas

Posts with mentions or reviews of motion-canvas. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-04-15.
  • Show HN: Revideo – Create Videos with Code
    5 projects | news.ycombinator.com | 15 Apr 2024
    Hey HN! We’re building Revideo (https://github.com/redotvideo/revideo), an open source toolkit that lets you programmatically create and export videos with the animation library Motion Canvas (https://github.com/motion-canvas/motion-canvas). This is useful whenever you want to build apps that automate certain video tasks, which is increasingly possible using AI tools - for instance, one of our first users is building an app that turns code documentation into video tutorials.

    Revideo extends Motion Canvas with features that are essential for creating video, such as the ability to export audio tracks, a nodejs package for headless, parameterized & much faster rendering, and audio components that make audio editing and syncing easier. While Motion Canvas aims to be a standalone editor [1], we want to build a set of libraries that lets developers integrate video editing functionality into their apps. Our goal is to provide an open-source alternative to Remotion (https://github.com/remotion-dev/remotion).

    At the start of this year, we explored a bunch of product ideas in the space of AI-based video creation. For example, we’ve built apps that automatically create educational short videos and have experimented with automatically A/B testing and personalizing video ads.

    While building these products, we were frustrated with the video editing frameworks we used: Moviepy (https://github.com/Zulko/moviepy), which we relied on initially, doesn’t offer a way to preview your videos, so we’d often have to wait minutes for a video to render to test our code changes. Remotion (https://github.com/remotion-dev/remotion), which we switched to later, is really good, but we didn’t want to rely on it as it is not open source (source-available only). That’s why we decided to build Revideo.

    We’d already been following Motion Canvas for some time and really liked using it, so we thought that extending it would get us to something useful much faster than building an animation library from scratch. Initially, we tried to build our features as Motion Canvas plugins, but this did not provide enough flexibility to achieve the desired functionality. Additionally, video-specific features (such as audio support) were generally considered out of scope by the Motion Canvas maintainers, which is why we ultimately ended up creating a fork. We’re unsure if this is the right way to go in the long term, and would prefer to find a way to build Revideo without diverging from Motion Canvas too much - if you have suggestions on how to solve this, we’d love your input.

    Compared to Remotion, which builds on top of React, Motion Canvas uses the HTML Canvas API and makes you define animation flows with generator functions. Its API is more “procedural”, as it makes you define the things that happen in your animation as a sequence of yields, whereas Remotion gives you a frame number and lets you declare how your video should look like at that frame.

    Our current focus is improving the open source project. In the long term, we want to make money by building a rendering service for developers building apps with Revideo. Such a service would offer a pretty similar deployment experience to Vercel, but instead of web apps, we let developers deploy Revideo projects and expose a rendering endpoint for them. Letting us manage the infrastructure will allow us to offer much faster rendering, as we can massively parallelize rendering jobs on our servers (e.g. spinning up 100 headless browsers that render 100 frames each to render a video with 10,000 frames).

    We’d love to hear your feedback and suggestions! You can find our repo at https://github.com/redotvideo/revideo, We’ve also released an example video editing app at https://github.com/redotvideo/revideo-saas-template. Thank you!

    [1] “Motion Canvas is not a normal npm package. It's a standalone tool that happens to be distributed via npm.” - https://github.com/orgs/motion-canvas/discussions/1015

  • Any FOSS Whiteboard Animation software?
    1 project | /r/opensource | 9 Dec 2023
    I'm using https://motioncanvas.io/, but it's a little bit tough to learn
  • Why do people think animation involves a ton of coding?
    2 projects | /r/animation | 22 Sep 2023
    Coming to motion design, this rumour takes of due to the fact that there are programming libraries like Manim and Motion-Canvas which are actually used to generate animations from code. You can search 3Blue1Brown channel on youtube.
  • Ask HN: What packages can be used to create interactive mathematics simulations?
    5 projects | news.ycombinator.com | 5 Jul 2023
  • How to get this effect
    1 project | /r/AfterEffects | 7 Jun 2023
    Personally I would look at codebased animation programs for something like this. Maybe possible with for example Motion Canvas - web github
  • How can one create this type of animation? Especially with react js
    2 projects | /r/webdev | 17 May 2023
  • What language for creating mathematical modeling program?
    2 projects | /r/compsci | 15 May 2023
    You might also consider JavaScript to use ThreeJS or Motion Canvas.
  • Video: reinventing move semantics in 13 minutes
    1 project | /r/cpp | 16 Apr 2023
    Most of the credit goes to https://motioncanvas.io/ here 😉 But thanks anyway!
  • Which tools helps you make such animated gif for data pipelines?
    3 projects | /r/dataengineering | 10 Apr 2023
    You can try to use motion Canvas its still new but amazing. Motion Canvas
  • Video Rendering with Node.js and FFmpeg
    2 projects | news.ycombinator.com | 26 Mar 2023

ccapture.js

Posts with mentions or reviews of ccapture.js. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-02-25.
  • Making YouTube video with React
    9 projects | dev.to | 25 Feb 2023
    I also tried to find a better recording method. Since I’m now using canvas, there are some solutions to recording that seemed quite elegant. For example, paper.js uses requestAnimationFrame to achieve its smooth animation. There are libraries like ccapture.js that hooks into the various methods like requestAnimationFrame and setInterval, allowing it to render each frame separately.
  • how to save scene as image file in three.js?
    1 project | /r/threejs | 26 Jul 2022
    I actually spent a fair bit of time on this and eventually got something to work. Someone named "spite" made a great library called CCapture for doing this, but it needs to be updated and repackaged for ES6. Right now it is painful to integrate into your project, but it could be super-easy. You can help to encourage someone to fix the issues here.
  • Help! does anyone know how to export p5.js into WebM?
    2 projects | /r/generative | 15 Apr 2022
    Check out CCapture.
  • How to download/export animation ?
    1 project | /r/p5js | 30 Jan 2022
  • How to create a video editor that works in your browser.
    14 projects | dev.to | 26 Nov 2021
    The image capture step uses ccapture to ensure that the playback frame is converted to an image. All frame images to webm video.
  • qgis2threejs export to gif
    1 project | /r/QGIS | 1 Nov 2021
    ccapture.js basically let's you write out frames from a threejs camera, which you then stitch together with ffmpeg.
  • rivers
    2 projects | /r/generative | 17 Aug 2021
    I use ccapture, using the png option, which will spit out a tar with a png of each frame, and then I stitch them with ffmpeg.
  • [p5.js] Flame.
    1 project | /r/generative | 23 May 2021
    This video is 1800 frames (30 FPS * 60s)... a browser trying to save 1800 individual frames would lock up and die. Ccapture.js hooks into the browser's rendering code and captures the frames as a 'blob' - a binary object that is often used for streaming video - and then wraps them up into one single download.
  • [p5.js] Swirling the drain
    2 projects | /r/processing | 10 May 2021
    p5.js runs the sketch, ccapture.js captures all of the frames (1800 in this video), and ffmpeg combines the frames into an MP4.
  • [p5.js] Surfing the simplex.
    1 project | /r/creativecoding | 28 Apr 2021
    I use ccapture.js, which captures the frames as a blob in real-time then exports it as a .tar file full of jpgs when the sketch is finished (with 'finished' defined as reaching 1800 frames, in this case). This is a lot better than having the browser try to save 1800 jpgs the usual way.

What are some alternatives?

When comparing motion-canvas and ccapture.js you can also consider the following projects:

manim - A community-maintained Python framework for creating mathematical animations.

ffmpeg.wasm - FFmpeg for browser, powered by WebAssembly

manim - Animation engine for explanatory math videos

webm-writer-js - JavaScript-based WebM video encoder for Google Chrome

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react-native-view-shot - Snapshot a React Native view and save it to an image

yobulkdev - 🔥 🔥 🔥Open Source & AI driven Data Onboarding Platform:Free flatfile.com alternative

spectrum-vue - Adobe Spectrum UI Components for Vue.

audiolm-pytorch - Implementation of AudioLM, a SOTA Language Modeling Approach to Audio Generation out of Google Research, in Pytorch

piskel - A simple web-based tool for Spriting and Pixel art.

Scrawl-canvas - Responsive, interactive and more accessible HTML5 canvas elements. Scrawl-canvas is a JavaScript library designed to make using the HTML5 canvas element easier, and more fun

next-img - A Next.js plugin for embedding optimized images.