ccapture.js
A library to capture canvas-based animations at a fixed framerate (by spite)
webm-writer-js
JavaScript-based WebM video encoder for Google Chrome (by thenickdude)
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ccapture.js | webm-writer-js | |
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12 | 3 | |
3,473 | 265 | |
- | - | |
0.0 | 0.0 | |
over 1 year ago | about 1 year ago | |
JavaScript | JavaScript | |
MIT License | - |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
ccapture.js
Posts with mentions or reviews of ccapture.js.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-02-25.
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Making YouTube video with React
I also tried to find a better recording method. Since Iām now using canvas, there are some solutions to recording that seemed quite elegant. For example, paper.js uses requestAnimationFrame to achieve its smooth animation. There are libraries like ccapture.js that hooks into the various methods like requestAnimationFrame and setInterval, allowing it to render each frame separately.
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how to save scene as image file in three.js?
I actually spent a fair bit of time on this and eventually got something to work. Someone named "spite" made a great library called CCapture for doing this, but it needs to be updated and repackaged for ES6. Right now it is painful to integrate into your project, but it could be super-easy. You can help to encourage someone to fix the issues here.
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Help! does anyone know how to export p5.js into WebM?
Check out CCapture.
- How to download/export animation ?
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How to create a video editor that works in your browser.
The image capture step uses ccapture to ensure that the playback frame is converted to an image. All frame images to webm video.
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qgis2threejs export to gif
ccapture.js basically let's you write out frames from a threejs camera, which you then stitch together with ffmpeg.
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rivers
I use ccapture, using the png option, which will spit out a tar with a png of each frame, and then I stitch them with ffmpeg.
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[p5.js] Flame.
This video is 1800 frames (30 FPS * 60s)... a browser trying to save 1800 individual frames would lock up and die. Ccapture.js hooks into the browser's rendering code and captures the frames as a 'blob' - a binary object that is often used for streaming video - and then wraps them up into one single download.
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[p5.js] Swirling the drain
p5.js runs the sketch, ccapture.js captures all of the frames (1800 in this video), and ffmpeg combines the frames into an MP4.
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[p5.js] Surfing the simplex.
I use ccapture.js, which captures the frames as a blob in real-time then exports it as a .tar file full of jpgs when the sketch is finished (with 'finished' defined as reaching 1800 frames, in this case). This is a lot better than having the browser try to save 1800 jpgs the usual way.
webm-writer-js
Posts with mentions or reviews of webm-writer-js.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-12-01.
- Trying to record off a canvas, but bitrate is very low; high values are ignored.
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How to capture 3D animation and encode it into video by WebCodecs
WebM Writer is a great library for building a WebM video on the browser. However, it's a little bit slow because it depends on HTMLCanvasElement.prototype.toDataURL.
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How to create a video editor that works in your browser.
WebM video encoder
What are some alternatives?
When comparing ccapture.js and webm-writer-js you can also consider the following projects:
ffmpeg.wasm - FFmpeg for browser, powered by WebAssembly
mp4box.js - JavaScript version of GPAC's MP4Box tool
react-native-view-shot - Snapshot a React Native view and save it to an image
wavesurfer.js - Audio waveform player
spectrum-vue - Adobe Spectrum UI Components for Vue.
Vue.js - This is the repo for Vue 2. For Vue 3, go to https://github.com/vuejs/core
piskel - A simple web-based tool for Spriting and Pixel art.
next-img - A Next.js plugin for embedding optimized images.
docsify - š A magical documentation site generator.
ReelSteady-Joiner - ReelSteady Joiner merge multiple GoPro separate video files into one without losing the gyro data
Vega - video editor
ccapture.js vs ffmpeg.wasm
webm-writer-js vs mp4box.js
ccapture.js vs react-native-view-shot
webm-writer-js vs wavesurfer.js
ccapture.js vs spectrum-vue
webm-writer-js vs Vue.js
ccapture.js vs piskel
webm-writer-js vs ffmpeg.wasm
ccapture.js vs next-img
webm-writer-js vs docsify
ccapture.js vs ReelSteady-Joiner
webm-writer-js vs Vega