mooneye-test-suite
Mooneye Test Suite is a suite of Game Boy test ROMs (by Gekkio)
GameBoyEmu
By cppietime
mooneye-test-suite | GameBoyEmu | |
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5 | 3 | |
86 | 1 | |
- | - | |
5.3 | 0.0 | |
3 months ago | over 1 year ago | |
Assembly | Java | |
MIT License | - |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
mooneye-test-suite
Posts with mentions or reviews of mooneye-test-suite.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-01-15.
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Best documentation for the details?
The thing about the Game Boy (or most consoles, really, but especially the Game Boy since it uses a custom CPU) is that we don't know all the details. People have had to reverse engineer it to figure stuff out. /u/gekkio is one of the people doing that work, and his technical reference and test suite are the (ongoing) results of that.
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I've made a Game Boy emulator using Rust and WebAssembly đŽđšī¸
I tested it with the classic dmg-acid2 test rom and another rom called sprite_priority.gb which is part of the Mooneye Test Suite.
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Game Boy timing question
I am working on my Game Boy emulator and I'm trying to get the timer to work with mooneyes acceptance tests. Take this one as an example.
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Help debugging GB CPU timings
The mooneye-gb test suite has very specific tests for the timer (maybe too precise, they require emulating every little detail â but if you want that kind of accuracy, way to go)
GameBoyEmu
Posts with mentions or reviews of GameBoyEmu.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-08-11.
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"Super Mario Land" displays brief glitch screen after title
I'm making some progress on my my WIP emulator, it has passed Blargg's instructions and instr_timing tests (but is not accurate to sub-instruction cycle timing and so fails the mem_timing tests), dmg_acid2, and mooneye's MBC1 tests. So far, it seems like it can even play Pokemon and Tetris (albeit silently, as I've not yet implemented sound). Yet, when I try running Super Mario Land, it loads up the title screen seemingly fine, but if I try to start the game, it briefly displays the below screen, then returns on its own to the title screen:
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Help debugging GB CPU timings
My code is on github if you want to look for yourself.
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Why the gameboy DIV register increments after 11 machine cycles
Why is that? Additionally, in the emulator I am trying to develop, which can now pass the cpu instruction tests but not any others of blargg's, when I try to run the same ROM, DIV does not increment for much longer (like 36 opcodes instead of just 5). I have my code available to look at on github, and I am trying to debug but am confused on what's happening now. For the record, I set emulicious to use no boot rom, and my emulator starts immediately at PC=0x100 to skip any boot rom.
What are some alternatives?
When comparing mooneye-test-suite and GameBoyEmu you can also consider the following projects:
pandocs - The single, most comprehensive Game Boy technical reference.
blargg-test-roms - Blargg's DMG/GBC test roms.
gb-test-roms - Collection of Game Boy test roms.
GameboyCPUTests - Test data for developers of Gameboy emulators.
boytacean - A GB emulator that is written in Rust đĻ!
blarggs-test-roms - Blarggs Reproducible Gameboy Test Roms
gb-ctr - Game Boy: Complete Technical Reference
dmg-acid2 - đ The Acid2 test, now for the original Game Boy! đ
giibiiadvance - A GB, GBC and GBA emulator with GB Camera support.
mooneye-test-suite vs pandocs
GameBoyEmu vs blargg-test-roms
mooneye-test-suite vs gb-test-roms
mooneye-test-suite vs GameboyCPUTests
mooneye-test-suite vs boytacean
mooneye-test-suite vs blarggs-test-roms
mooneye-test-suite vs gb-ctr
mooneye-test-suite vs dmg-acid2
mooneye-test-suite vs giibiiadvance
mooneye-test-suite vs blargg-test-roms