monolithic
grifter
Our great sponsors
monolithic | grifter | |
---|---|---|
14 | 2 | |
706 | 3 | |
2.3% | - | |
4.5 | 0.0 | |
6 months ago | almost 3 years ago | |
Shell | Elm | |
GNU General Public License v3.0 or later | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
monolithic
-
LAN Party game caching made easy
A LAN party setup might still prefer this lancache setup for better experience depending on your network setup. This user talks about clients preferring Steam's functionality on a slower Steam client to a faster server with a bigger pipe: https://github.com/lancachenet/monolithic/issues/85#issuecom...
A smarter implementation could handle it better. But probably not an issue for the majority who aren't at lan parties and are at home. I also find my own Steam client will only connect to 1 host, and not attempt any others before falling back to downloading from Steam.
-
Unorthodox Things to Self Host?
hmm LanCache? https://hub.docker.com/r/lancachenet/monolithic
-
How to debug the Steam backup procedure (Deck -> NAS)
Run this docker container on your NAS and never worry about it again. https://hub.docker.com/r/lancachenet/monolithic It will make a copy of every game you download on either system. Then when the other machine asks for file it will serve them locally from your NAS.
- Something like Sonarr/Radarr for games
-
How to find the download/cdn server for a game launcher
There are some projects out there that try to cache game updates and the like. Something like this: https://github.com/lancachenet/monolithic
- Steam on PC & Steam Deck uses up all my bandwidth when downloading!
-
Elastic bandwidth for a rural area
Aside from bandwidth steering you also might want to look into LanCache (previously SteamCache), a transparent caching service that runs in a docker container.
- Game library management
-
[Question] The best way to keep Steam library updated on Synology NAS
If you want to save traffic for updating multiple PCs — install caching proxy https://developer.valvesoftware.com/wiki/SteamPipe#LAN_Caching or this https://hub.docker.com/r/lancachenet/monolithic
- Hey Steam devs, could you make this a thing? (local Steam games update server)
grifter
-
Game library management
I hope it's pretty straightforward to get it set up, just download the latest release, unpack it, and configure the grifter.toml file. There's some comments in there to help out, but if you get stuck let me know.
What are some alternatives?
Gamearr
cloud-morph - Decentralize, Self-host Cloud Gaming/Application
lancache-rpi - (Unofficial RPI Version) - A lancache service capable of caching all CDNs in a single instance
cartridge - Cartridge is a convenient self-hosted game collection library with easy file downloads and automatically imported metadata and images.
steamcache-dns - DNS Docker service for a steamcache.
DockSTARTer - DockSTARTer helps you get started with running apps in Docker.
retrobit.games - The following source code was used within https://retrobit.games. Now the project has went Open Source to allow anyone to continue the development of this project.
steamcache - network HTTP cache for popular game clients
grifter - Access your video game library from anywhere.