monolithic
retrobit.games
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monolithic | retrobit.games | |
---|---|---|
14 | 1 | |
706 | 7 | |
2.3% | - | |
4.5 | 0.0 | |
6 months ago | about 4 years ago | |
Shell | C# | |
GNU General Public License v3.0 or later | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
monolithic
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LAN Party game caching made easy
A LAN party setup might still prefer this lancache setup for better experience depending on your network setup. This user talks about clients preferring Steam's functionality on a slower Steam client to a faster server with a bigger pipe: https://github.com/lancachenet/monolithic/issues/85#issuecom...
A smarter implementation could handle it better. But probably not an issue for the majority who aren't at lan parties and are at home. I also find my own Steam client will only connect to 1 host, and not attempt any others before falling back to downloading from Steam.
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Unorthodox Things to Self Host?
hmm LanCache? https://hub.docker.com/r/lancachenet/monolithic
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How to debug the Steam backup procedure (Deck -> NAS)
Run this docker container on your NAS and never worry about it again. https://hub.docker.com/r/lancachenet/monolithic It will make a copy of every game you download on either system. Then when the other machine asks for file it will serve them locally from your NAS.
- Something like Sonarr/Radarr for games
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How to find the download/cdn server for a game launcher
There are some projects out there that try to cache game updates and the like. Something like this: https://github.com/lancachenet/monolithic
- Steam on PC & Steam Deck uses up all my bandwidth when downloading!
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Elastic bandwidth for a rural area
Aside from bandwidth steering you also might want to look into LanCache (previously SteamCache), a transparent caching service that runs in a docker container.
- Game library management
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[Question] The best way to keep Steam library updated on Synology NAS
If you want to save traffic for updating multiple PCs — install caching proxy https://developer.valvesoftware.com/wiki/SteamPipe#LAN_Caching or this https://hub.docker.com/r/lancachenet/monolithic
- Hey Steam devs, could you make this a thing? (local Steam games update server)
retrobit.games
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Game library management
not sure if this would be a good fit but you might want to look at retrobit.games https://github.com/Sorsnce/retrobit.games
What are some alternatives?
Gamearr
cloud-morph - Decentralize, Self-host Cloud Gaming/Application
lancache-rpi - (Unofficial RPI Version) - A lancache service capable of caching all CDNs in a single instance
grifter - Access your video game library from anywhere
steamcache-dns - DNS Docker service for a steamcache.
cartridge - Cartridge is a convenient self-hosted game collection library with easy file downloads and automatically imported metadata and images.
steamcache - network HTTP cache for popular game clients
gameyfin - Manage your video games.