monolithic
cartridge
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monolithic | cartridge | |
---|---|---|
14 | 9 | |
706 | 121 | |
2.3% | - | |
4.5 | 5.7 | |
6 months ago | about 1 year ago | |
Shell | Vue | |
GNU General Public License v3.0 or later | - |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
monolithic
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LAN Party game caching made easy
A LAN party setup might still prefer this lancache setup for better experience depending on your network setup. This user talks about clients preferring Steam's functionality on a slower Steam client to a faster server with a bigger pipe: https://github.com/lancachenet/monolithic/issues/85#issuecom...
A smarter implementation could handle it better. But probably not an issue for the majority who aren't at lan parties and are at home. I also find my own Steam client will only connect to 1 host, and not attempt any others before falling back to downloading from Steam.
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Unorthodox Things to Self Host?
hmm LanCache? https://hub.docker.com/r/lancachenet/monolithic
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How to debug the Steam backup procedure (Deck -> NAS)
Run this docker container on your NAS and never worry about it again. https://hub.docker.com/r/lancachenet/monolithic It will make a copy of every game you download on either system. Then when the other machine asks for file it will serve them locally from your NAS.
- Something like Sonarr/Radarr for games
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How to find the download/cdn server for a game launcher
There are some projects out there that try to cache game updates and the like. Something like this: https://github.com/lancachenet/monolithic
- Steam on PC & Steam Deck uses up all my bandwidth when downloading!
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Elastic bandwidth for a rural area
Aside from bandwidth steering you also might want to look into LanCache (previously SteamCache), a transparent caching service that runs in a docker container.
- Game library management
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[Question] The best way to keep Steam library updated on Synology NAS
If you want to save traffic for updating multiple PCs — install caching proxy https://developer.valvesoftware.com/wiki/SteamPipe#LAN_Caching or this https://hub.docker.com/r/lancachenet/monolithic
- Hey Steam devs, could you make this a thing? (local Steam games update server)
cartridge
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RomM - Retro games library manager
That sounds awesome. Yeah, the only other project I’ve had my eyes on that is like this is Cartridge. It’s in development but doesn’t have an official release yet.
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Simple System for asset management
Not sure if Cartridge has a public view or even a borrow system. But worth a look https://github.com/jamjnsn/cartridge
- Selfhosted "Game Shelf" like jellyfin or retropie?
- Cartridge (Github) is a self-hosted game browser with file download and auto-import of metadata
- Looking for a video game dashboard program
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Selfhosted Game Collection Tracker
i'm very slowly working on something like this. turns out it's hard to finish projects. anyways if youre interested in contributing or basing something off an existing project here it is: https://github.com/jamjnsn/cartridge
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What's the biggest missing piece of the puzzle in the self-hosted universe?
I would really love a way to manage my game library neatly and simply. No need for remote play; just game management. This project was pretty much exactly what I was hoping for but looks to have been abandoned.
- What's a self hosted tool you'd like me to build?
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Game library management
I just found this : https://github.com/jamjnsn/cartridge
What are some alternatives?
Gamearr
lancache-rpi - (Unofficial RPI Version) - A lancache service capable of caching all CDNs in a single instance
cloud-morph - Decentralize, Self-host Cloud Gaming/Application
steamcache-dns - DNS Docker service for a steamcache.
hammond - Self hosted vehicle and expense management system. Like Clarkson, but better
argos3 - A parallel, multi-engine simulator for heterogeneous swarm robotics
steamcache - network HTTP cache for popular game clients
koillection - Koillection is a self-hosted service allowing users to manage any kind of collections.
grifter - Access your video game library from anywhere
calibre - The official source code repository for the calibre ebook manager