modlib
dfcaverns
modlib | dfcaverns | |
---|---|---|
2 | 3 | |
20 | 16 | |
- | - | |
6.4 | 3.9 | |
8 months ago | 5 months ago | |
Lua | Lua | |
MIT License | GNU General Public License v3.0 or later |
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modlib
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Is there any way to use lua to create any 3D file like .obj/.dae/.gltf?
OBJ is a reasonably simple line-based human-readable file format. It's pretty easy to generate OBJs manually if you've understood how OBJs work. Here's my subset-of-OBJ "library": https://github.com/appgurueu/modlib/blob/master/minetest/obj.lua (caveat: it lacks docs).
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How to get gmatch to pattern match with a character entity code
I have a few patterns for unescaping of HTML entities lying around. Note that these depend on a rather large lookup table of named entities and a function that provides you a byte string for a UTF-8 character code; if you want to support just hex and decimal, you obviously don't need the named entity lookup, but still the UTF-8 to string.
dfcaverns
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MineClone 2 0.79.0 is out with support for minetest engine 5.6
So when I updated DFCaverns, the first thing I did was point all of those references to a single "df_dependencies" mod. Then that mod did all the heavy lifting of figuring out which game it was being run with and supplying the version of the asset that belonged to that game.
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MeseCraft: Mysterious Seal
Because the magical jackhammer sounded fun, I just finished implementing it in the mineclone compatibility branch I've been working in. It's basically a point-and-click explosion maker. Results in a bit of a ragged corridor when used to dig through Slade, but given that previously you had to bludgeon your way through with much less precise TNT blasts it's still an improvement. I'll play around with it some more. One drops when a slade breacher is finished its job and self-destructs. Note that you'll need the latest versions of subterrane and mapgen_helper if you want to sync from that repository, the default method of synching git doesn't get those so you may have to do get them separately.
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Why Is This Game So Addicting?
I kind of retired from modding for a while (just because other interests came to the fore and I was busy) but the past month or so I've renewed my interest largely because the issues list for DFCaverns got long enough to guilt me into coming back. But as I'm fixing bugs I'm finding yet more new details and features to add along the way, so the fun's come back. So strange as it may be, if you enjoy DFCaverns then by all means complain about it and tell me what it's missing. :) I could particularly use insight into its "balance", since as mentioned I don't actually play it.
What are some alternatives?
notitg-mirin - The NotITG Mirin Template. Easily create modfiles using Lua.
tagpets - "tagpets.lua" - a DFhack script for Dwarf Fortress that places tag-like nicknames on owned animals based on their characteristics and physical attributes.
IsaacTwitchModReloaded - The Binding of Isaac mod for Twitch integration
scripts - DFHack scripts
cpml - Cirno's Perfect Math Library: Just about everything you need for 2D/3D games. Hopefully.
minetest_game - Minetest Game - A lightweight and well-maintained base for modding [https://github.com/minetest/minetest/]
moreores - More Ores
minetest-be2een-api - Improved animation library for minetest engine with timers and tween as configurable objects.
vehicle_mash - Cars, boats, and hovercrafts for Minetest
commoditymarket - Adds one or more global commodity markets to Minetest
capturetheflag - Capture the Flag game using the Minetest Voxel Engine