dfcaverns VS scripts

Compare dfcaverns vs scripts and see what are their differences.

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dfcaverns scripts
3 9
16 60
- -
3.9 9.9
5 months ago 6 days ago
Lua Lua
GNU General Public License v3.0 or later -
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

dfcaverns

Posts with mentions or reviews of dfcaverns. We have used some of these posts to build our list of alternatives and similar projects.
  • MineClone 2 0.79.0 is out with support for minetest engine 5.6
    1 project | /r/Minetest | 18 Sep 2022
    So when I updated DFCaverns, the first thing I did was point all of those references to a single "df_dependencies" mod. Then that mod did all the heavy lifting of figuring out which game it was being run with and supplying the version of the asset that belonged to that game.
  • MeseCraft: Mysterious Seal
    1 project | /r/Minetest | 22 Aug 2022
    Because the magical jackhammer sounded fun, I just finished implementing it in the mineclone compatibility branch I've been working in. It's basically a point-and-click explosion maker. Results in a bit of a ragged corridor when used to dig through Slade, but given that previously you had to bludgeon your way through with much less precise TNT blasts it's still an improvement. I'll play around with it some more. One drops when a slade breacher is finished its job and self-destructs. Note that you'll need the latest versions of subterrane and mapgen_helper if you want to sync from that repository, the default method of synching git doesn't get those so you may have to do get them separately.
  • Why Is This Game So Addicting?
    1 project | /r/Minetest | 13 Aug 2022
    I kind of retired from modding for a while (just because other interests came to the fore and I was busy) but the past month or so I've renewed my interest largely because the issues list for DFCaverns got long enough to guilt me into coming back. But as I'm fixing bugs I'm finding yet more new details and features to add along the way, so the fun's come back. So strange as it may be, if you enjoy DFCaverns then by all means complain about it and tell me what it's missing. :) I could particularly use insight into its "balance", since as mentioned I don't actually play it.

scripts

Posts with mentions or reviews of scripts. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-06-28.

What are some alternatives?

When comparing dfcaverns and scripts you can also consider the following projects:

tagpets - "tagpets.lua" - a DFhack script for Dwarf Fortress that places tag-like nicknames on owned animals based on their characteristics and physical attributes.

minetest_game - Minetest Game - A lightweight and well-maintained base for modding [https://github.com/minetest/minetest/]

dfhackscripts - Some dfhack scripts from friends of keupo on twitch

moreores - More Ores

dwarfcorp - An open-source 3D colony management game for PC, Mac and Linux

modlib - Modular Multipurpose Minetest Modding Library

df-structures - Dwarf Fortress data structure descriptions

minetest-be2een-api - Improved animation library for minetest engine with timers and tween as configurable objects.

df-ai - Dwarf Fortress + Artificial Intelligence

vehicle_mash - Cars, boats, and hovercrafts for Minetest

dfhack - Memory hacking library for Dwarf Fortress and a set of tools that use it