moac
cp
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moac | cp | |
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2 | 4 | |
19 | 255 | |
- | - | |
0.0 | 5.1 | |
about 1 year ago | 2 months ago | |
Go | Go | |
Mozilla Public License 2.0 | MIT License |
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moac
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MOAC: Generate passwords and analyze their strength given physical limits to computation
GitHub mirror for those of you who prefer it.
cp
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Programming or project setup techniques to make 2D physics more repeatable for a ragdoll?
I had a similar issue. I did not find a solution other than to use a different physics engine. I was able to do so using Chipmunk2D and C# though it was a lot of effort.
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What 2d engine can you recommend me?
https://chipmunk-physics.net is pretty popular, in terms of standalone physics engines
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Any good c physics libraries?
Yes there is. I use that in my game. http://chipmunk-physics.net
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Using the Go port of Chipmunk2d in a tile based game
Hey there! I've been working on a 2d platformer game and wanted to share some helpful stuff I learned when working with the Go native Chipmunk2d library. I use this library for collision detection and physics. There is an example in the ebiten repository which is helpful for seeing it used within the context of ebiten. That along with the player example in the cp-examples repo will help give you an idea of how it might be used in a 2d platformer. I suggest pulling the cp-examples repo down and running them locally - then you can see how they work by running them with go run player/player.go
What are some alternatives?
SecretScanner - :unlock: :unlock: Find secrets and passwords in container images and file systems :unlock: :unlock:
cp-ebiten - example physics in ebiten using chipmink port
grasp - Create strong passwords using words that are easy for you to remember. A password manager that does not require any type of storage
Ebiten - Ebitengine - A dead simple 2D game engine for Go
go-password - A Golang library for generating high-entropy random passwords similar to 1Password or LastPass.
cp-examples - Chipmunk2D examples ported to Go
age - A simple, modern and secure encryption tool (and Go library) with small explicit keys, no config options, and UNIX-style composability.
blog - gamedev blog
go-password-validator - Validate the Strength of a Password in Go
harmonica - A simple, physics-based animation library 🎼
Griffin - Griffin aims to be a strong and secure password generator made in Go, it uses the Go's crypto/rand library. I have plans to make it also a secure authenticator software. Griffin is currently experimental. Griffin is under the Apache 2.0 license, please read it carefully.
verse - A physics model