min-love2d-fennel
stride-website
min-love2d-fennel | stride-website | |
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3 | 12 | |
- | 9 | |
- | - | |
- | 9.5 | |
- | about 2 months ago | |
HTML | ||
- | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
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For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
min-love2d-fennel
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LÖVE: a framework to make 2D games in Lua
You can also use Emacs and fennel-mode and then M-x fennel-repl to get a live repl from your Emacs session and then use lisp-eval-last-sexp, doc lookup and other Lisp conveniences.
https://gitlab.com/alexjgriffith/min-love2d-fennel shows a basic setup that enables the repl too.
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Is Quil moving forward?
It's the best graphics library I've used by a significant margin. It's designed for use with Lua, but for a lispy twist on it, you can use Fennel: https://gitlab.com/alexjgriffith/min-love2d-fennel
- Need help! How to accualy package a game to a webapp
stride-website
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Alternatives to Unity, Unreal, and Godot for 3D games
Stride: https://www.stride3d.net can be what you are looking for. It's very similar to Unity, open source and uses C#.
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I would say to Unity developers, don't use Godot.
For 3D games, check out the engine: Stride Engine or Flax Engine.
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Visual Node Graph with ImGui
Check out Fuse[1/2]. It's an open source library for visually programming on the GPU. It is built for use in the visual programming environment vvvv[3].
VVVV itself is based on .Net and you can extend its functionality by either writing nodes in C# or import just about every existing .Net library just by referencing it or installing it as nuget. No need for wrappers[4]. For rendering vvvv uses the Stride [5] game engine which comes with a really neat shader system / language which is basically a superset of HLSL [6]. In vvvv those shaders are represented as nodes and you can open them in your favorite text editor directly from the vvvv evironment, edit the code, save and the changed result will instantly be loaded in vvvv[7].
[1]https://www.thefuselab.io
[2]https://github.com/TheFuseLab/VL.Fuse
[3]https://visualprogramming.net
[4]https://thegraybook.vvvv.org/reference/extending/overview.ht...
[5]https://www.stride3d.net
[6]https://doc.stride3d.net/latest/en/manual/graphics/effects-a...
[7]https://thegraybook.vvvv.org/reference/libraries/3d/shaders....
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What the hell am I gonna do
Check out Stride https://www.stride3d.net/ It's similar to Unity, was built for 3D, and is free & open source.
- Has any of guys heard of Stride3D before?
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Stride game engine as an alternative to Unity
Since there's a lot of devs currently who are looking for an alternative to Unity, I recommend you check out the Stride game engine. It's built in C# so is fully integrated with the .NET environment. Super easy to transition to it from Unity, and it is open source!
- List of Unity alternatives
- Stride is an open-source C# game engine for realistic rendering and VR.
- Unity: We Have Heard You
- Is this open source Stride engine as good or better than Godot?
What are some alternatives?
geom - 2D/3D geometry toolkit for Clojure/Clojurescript
armory - 3D Engine with Blender Integration
love - LÖVE is an awesome 2D game framework for Lua.
o3de - Open 3D Engine (O3DE) is an Apache 2.0-licensed multi-platform 3D engine that enables developers and content creators to build AAA games, cinema-quality 3D worlds, and high-fidelity simulations without any fees or commercial obligations.
clojure2d - Java2D wrapper + creative coding supporting functions (based on Processing and openFrameworks)
tiny - Tiny is a lightweight 2D game engine that allows developers to easily create games using the Lua programming language.
lunarcraft - Minecraft clone in lua
themachinery-books - This repository contains the source of "The Machinery book " and some other books.
makelove - A build tool for löve games
pyxel - A retro game engine for Python
quil - Main repo. Quil source code.
FlaxEngine - Flax Engine – multi-platform 3D game engine