millfork
FFmpeg
millfork | FFmpeg | |
---|---|---|
4 | 486 | |
245 | 42,517 | |
- | 1.8% | |
0.0 | 10.0 | |
9 months ago | 3 days ago | |
Scala | C | |
GNU General Public License v3.0 only | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
millfork
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Do Not Taunt Happy Fun Branch Predictor
Well from the pov of machine or assembly code, C is without a doubt a high level language.
But at the same time it's the lowest-level high-level language.
(there are a couple of interesting 'mid-level' languages for 8-bit processors though, like Millfork: https://github.com/KarolS/millfork)
- Game Development Options on the Commodore 64
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Open Source library to compile some programming language to native code?
Take a look at millfork, it's similar to what you're trying to do
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Ask HN: Are impressive new programs being written for CP/M?
There are no doubt some systems still running under emulation doing the same thing as they were 40 years ago. But the truth is CP/M is dead. Long live CP/M!
It's just hobbyists now. One hacker ported his game to a Kaypro under CP/M a couple years ago: http://www.chrisfenton.com/dd9-kaypro-edition/
Much of the focus is on porting CP/M to whatever new or old Z80 system someone has built or found. I can't think of anything particularly dazzling besides the above, in terms of recent new programs, but here are some pointers if you wanted to write something yourself!
RunCPM is a CP/M Z80 virtual machine under modern OSes for development etc. https://github.com/MockbaTheBorg/RunCPM
CP/Mish is an attempt to bring all the free software CP/M tools together. It is to CP/M as Linux is to UNIX, or FreeDOS is to MS-DOS. A mostly complete, improved, libre reimplementation: https://github.com/davidgiven/cpmish
Also from David Given (and not CP/M specific) is Cowgol. Alpha quality. But it's a self-hosted Pascal/Ada-like language with compiler. Runs on 8-bit systems, at least theoretically. It is written, of course, entirely in Cowgol: https://github.com/davidgiven/cowgol
Millfork is a language which targets CP/M systems, among others. It's a whole-program optimizing compiler for a language somewhat lower level than C, with properties that make it very nice to compile for 8-bit systems like no recursion, and no automatic promotion to 16-bit integers in type handling: https://github.com/KarolS/millfork
SDCC supports the platform with C surprisingly well. I wouldn't call it rock-solid but compared to the above toys it is an industrial quality compiler for the Z80. In fact, C seems to be the most common actual language for hobbyist and the little remaining serious Z80 development, probably ahead of assembly.
If it just reads and writes the terminal and can fit in 64 KB, then a port is probably straightforward.
FFmpeg
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Creando Subtítulos Automáticos para Vídeos con Python, Faster-Whisper, FFmpeg, Streamlit, Pillow
FFmpeg (https://ffmpeg.org/)
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Show HN: CompressX, my FFmpeg wrapper for macOS, made $9k in the last 4 months
GPL2
Since FFmpeg is GPL2, doesn’t that require CompressX to disclose its source code?
IANAL, apologies if I miss understand license requirements.
https://github.com/FFmpeg/FFmpeg?tab=License-1-ov-file
- Microsoft offered FFmpeg one-time payment instead of support contract
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Writing x86 SIMD using x86inc.asm (2017)
This turns out to be a lot of assembly macros to help write one x86 assembly. https://github.com/FFmpeg/FFmpeg/blob/master/libavutil/x86/x...
The sibling comment recommending compiler intrinsics is probably the best way to go for writing SIMD code. A mixture of `` style types and intrinsics to specify instructions is a solid 90% solution compared to assembly.
If you want that last 10%, I think macros are putting the emphasis in the wrong place. They're a somewhat easy way to build up a language abstraction which will work if held carefully, but I'm confident the dev experience using this abstraction when you write invalid code will be deeply confusing.
I would suggest to write a parser instead of the macros. That'll tell you clearly when the syntax is invalid (though possibly not with much precision) and it'll give you a place to put semantic analysis for where valid syntax encodes nonsense. Do the equivalent of the macro expansions on the parsed tree instead of on the text. Emit asm as the "back end".
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Video Generation with Python
You might have heard of FFMPEG or ImageMagick for image and video edition in a programmatic way. MoviePy is a Python module for video editing (Python wrapper for FFMPEG and ImageMagick). It provides functions for cutting, concatenations, title insertions, video compositing, video processing, and the creation of custom effects. It can read and write common video and audio formats and be run on any platform with Python 2.7 or 3+.
- I want some logically difficult c programs
- Looking for a good file converter for upload testing
- Best Way to Rip Rare DVDs?
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11 Ways to Optimize Your Website
There are many cloud-based tools and websites that can convert your images, but the problem with these tools is that you usually have to upload the files for them to be processed, and some of their services are not free. In this article, I'd like to introduce a piece of software called FFmpeg, which allows you convert the images locally with one simple command.
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AI-assisted removal of filler words from video recordings
To run the demo locally, be sure to have Python 3.11 and FFmpeg installed.
What are some alternatives?
prog8 - high level programming language and compiler targeting 6502 machines such as the C-64 and CommanderX16
mpv - 🎥 Command line video player
cowgol - A self-hosted Ada-inspired programming language for very small systems.
ffmpeg-python - Python bindings for FFmpeg - with complex filtering support
RunCPM - RunCPM is a multi-platform, portable, Z80 CP/M 2.2 emulator.
OpenH264 - Open Source H.264 Codec
atari64 - Commodore 64 OS running on Atari 8-bit hardware
Exoplayer - An extensible media player for Android
cpmhttpd - A basic web server for CP/M
hlsdl - C program to download VoD HLS (.m3u8) files
j2z80 - Maven plugin to translate JVM bytecodes into Z80 commands
GStreamer - GStreamer open-source multimedia framework