midgarts
client-godot
midgarts | client-godot | |
---|---|---|
3 | 3 | |
119 | 16 | |
- | - | |
7.3 | 0.0 | |
4 months ago | over 1 year ago | |
Go | C# | |
GNU General Public License v3.0 only | GNU General Public License v3.0 only |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
midgarts
-
Midgarts - An alternative RO client: current project status!
Greetings everyone! https://github.com/drgomesp/midgarts Since the recent time I posted here (https://old.reddit.com/r/RagnarokOnline/comments/m9yf9p/im_working_on_an_alternative_opensource_ro_client/) I have managed to get a lot of work done on my alternative RO client project. The gist of what happened over the past month is, at a very high level, as follows: - Written a rendering engine from scratch based on pure OpenGL (not relying on engines such as g3n or others is a huge benefit both in terms of performance, and also in terms of flexibility, allowing for all kinds of abstractions to be created better suiting the RO engine itself. - Added an easy and default way to inject configuration values that will be used to configure the overall client experience via a dotenv file (.env). - Implemented sprite rendering and sprite animation, as well as fixed all sorts of offsetting and scaling issues that were born during this exact process (this was a real struggle, but the overall result is pretty good). - Updated readme and screenshots to show the most recent progress. I'm very happy to bring to you all these updates and I feel like the project is growing to be more solid every day, which is a very satisfying feeling. I'd love to get more people involved into the project, either by voicing their opinions or even actually implementing code, which is totally open for contributions at the moment. My current goal is now to open up a bunch of issues on GitHub to sort of establish an idea of a milestone that the project needs to reach, as well as a proper list of tasks that people can potentially pick up and get done. That's it for this post, folks! Thank you all, and please AMA here and I'll be happy to answer.
- Midgarts - An alternative RO client: current project status
-
I'm working on an alternative open-source RO client which aims to be modern, multi-platform and compatible with existing server emulators
Not sure this would actually be interesting to anyone here, but if so, here's the [github repository](https://github.com/drgomesp/midgarts) if you're interested.
client-godot
- Raccoons Rise Up – 100% Open Source F2P Mmorpg TextBased Resource Management Sim
-
Raccoons Rise Up - 100% Open Source Free to Play MMORPG Text Based Long Term Progressive Resource Management Sim
Game Client Source: https://github.com/Raccoons-Rise-Up/client-godot [License: GPL-3.0]
- Raccoons Rise Up - 100% Open Source Free to Play MMORPG Text Based Long Term Progressive Resource Manamgement Sim
What are some alternatives?
RagnarokRebuild - Ragnarok-like server + client
Mimic - 📡 League from the safety of your toilet.
ryzomcore - Ryzom Core is the open-source project related to the Ryzom game. This community repository is synchronized with the Ryzom Forge repository, based on the Core branch.
GodotModulesCSharp-Old - A set of scripts / modules to kick start your C# Godot 3.x game.
esive - MMO game
server - A multi-threaded console / game server that handles logging, user commands and connections from clients.
Fall-for-Greed - A survival game I'm working on.
AvalonMudClient - A Windows MUD client written in C#/WPF for .NET 8.
TrueUO - https://trueuo.com
Unity-Rpg - unity rpg engine that is free and opensource
SK.Libretro - Libretro wrapper written in C# with support for the Unity game engine
website - The website for the game Raccoons Rise Up.