expenses
Recording and viewing expenses using Emacs (by md-arif-shaikh)
emacs-gl
OpenGL bindings for Emacs Lisp (by Jimx-)
expenses | emacs-gl | |
---|---|---|
7 | 7 | |
27 | 108 | |
- | - | |
5.6 | 1.0 | |
8 months ago | about 1 year ago | |
Emacs Lisp | C | |
GNU General Public License v3.0 only | GNU General Public License v3.0 only |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
expenses
Posts with mentions or reviews of expenses.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-12-23.
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[ANN]: vc-use-package
Debugger entered--Lisp error: (file-error "[https://melpa.org/packages/elpa-packages.eld](https://melpa.org/packages/elpa-packages.eld)" "Not found") signal(file-error ("[https://melpa.org/packages/elpa-packages.eld](https://melpa.org/packages/elpa-packages.eld)" "Not found")) package--with-response-buffer-1("[https://melpa.org/packages/](https://melpa.org/packages/)" #f(compiled-function () #) :file "elpa-packages.eld" :async nil :error-function #f(compiled-function () #) :noerror nil) package--download-one-archive(("melpa" . "[https://melpa.org/packages/](https://melpa.org/packages/)") "elpa-packages.eld" nil) package-vc--download-and-read-archives() package-vc--archives-initialize() package-vc-install("[https://github.com/md-arif-shaikh/expenses](https://github.com/md-arif-shaikh/expenses)" expenses nil nil) vc-use-package--install(:fetcher "[https://github.com/](https://github.com/)" :repo "md-arif-shaikh/expenses" :name expenses) apply(vc-use-package--install (:fetcher "[https://github.com/](https://github.com/)" :repo "md-arif-shaikh/expenses" :name expenses)) (if (package-installed-p 'expenses) nil (apply #'vc-use-package--install '(:fetcher "[https://github.com/](https://github.com/)" :repo "md-arif-shaikh/expenses" :name expenses)))
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plotting tools to use in emacs-lisp code
Many are suggesting using org-babel but that is exactly what I do not want. I want a library that could be used directly within an emacs-lisp code. This would make it easy to write Emacs packages that work with data. For example, in the package expenses that I wrote, I want to be able to plot and analyse expenses for different months/categories. Now, this could be done using some library from other languages but it would be much easier and nicer if there is a way to do this using emacs-lisp only.
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Personal Finance - use Ledger to keep your own finance or use online services like MoneyDashBoard?
As mentioned in another comment, if you are looking for something which is fully integrated in Emacs and not too complicated, checkout https://github.com/md-arif-shaikh/expenses.
- Now on MELPA
- expenses: Recording and viewing of expenses using emacs
- Keep track of your expenses
emacs-gl
Posts with mentions or reviews of emacs-gl.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-03-01.
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Emacs GPU rendering
By the way, why only for pgtk? It would be nice to have it without pgtk or xwidgets (OpenGL was avaialable via xwidgets since quite some time, as a plugin).
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Initial Thoughts On A New Productivity Tool
If you need some 3D viz, there is also an Emacs binding to OpenGL. I believe it works only on X11, but I am not sure.
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Emacs WebRender front(window system)
Webrender is using openGL. There are existing work out there regarding this. https://github.com/Jimx-/emacs-gl . But I would prefer WebGPU API over opengl's if I want to do computer graphics.
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Render interactive graphic in emacs buffer?
There is also a module to do OpenGL. You will have to compile the module yourself, but it shouldn't be too hard. No idea though how well, if at all, it works on macos.
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plotting tools to use in emacs-lisp code
Generally, librsvg (svg.el), is your best option to start with graphing in Emacs. Alternatively, if you are really ambitious you could take a look at Emacs-gl if you are familiar with OpenGL. Those are your drawing library. On top of them you will have to create some higher level library to draw charts, you could either adapt/convert one existing from some of other projects, for example there are several popular and good libraries for javascript that could probably work well with svg renderer. Perhaps take a look at some of Common Lisp charting libraries and see if you can make them work on top of svg.el or emacs-gl. For example, cl-2d seems quite reasonable to port to Emacs Lisp.
- OpenGL Bindings for Emacs Lisp
- emacs-gl: OpenGL bindings for Emacs Lisp
What are some alternatives?
When comparing expenses and emacs-gl you can also consider the following projects:
ledger-autosync - Synchronize your ledger-cli files with your bank.
emacs-application-framework - EAF, an extensible framework that revolutionizes the graphical capabilities of Emacs
hledger-mode - An Emacs major mode for Hledger
surfman - Accelerated offscreen graphics for WebGL
ledger-mode - Emacs Lisp files for interacting with the C++Ledger accounting system
el-easydraw - Embedded drawing tool for Emacs
vc-use-package - Primitive package-vc integration for use-package
emacs-svg-icon - An emacs library to create SVG icons on the fly
svg-lib - Emacs SVG libraries for creatings tags, icons and bars
laundry - Org mode for Racket
glutin - A low-level library for OpenGL context creation, written in pure Rust.