mcpelauncher-manifest
PolyMC
mcpelauncher-manifest | PolyMC | |
---|---|---|
29 | 202 | |
803 | 1,746 | |
2.1% | 0.4% | |
8.1 | 6.8 | |
1 day ago | 3 days ago | |
CMake | C++ | |
GNU General Public License v3.0 only | GNU General Public License v3.0 only |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
mcpelauncher-manifest
- What are the differences between Java and Bedrock?
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Anyway to play Minecraft Bedrock natively on mac?
Look at this https://github.com/minecraft-linux/mcpelauncher-manifest
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AndroDeck :-)
You can technically play MCPE on Linux via MCPE Launcher (unofficial)
- another common W for linux
- doomer male
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What is the experience of buying minecraft from the microsoft store and playing it on linux?
https://github.com/minecraft-linux/mcpelauncher-manifest this one worked for me!
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Unknown device (Should I be worried or just a bug?)
Today, an unknown device showed up in my install options. It's a "tablet" with a name "Diy DIY_D001". When I googled it nothing came up. Only thing I recently logged in with my G account was mcpelauncher (https://github.com/minecraft-linux/mcpelauncher-manifest). Does anyone know what could it be?
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Convert SimCity 2000 cities into Minecraft worlds
There is https://github.com/minecraft-linux/mcpelauncher-manifest, which can run the Android JARs on MacOS or Linux (by shimming/implementing the Android APIs it uses), but a few months back one of the updates dramatically changed the rendering system, and the lone(?) MacOs/Linux maintainer of mcpelauncher is still catching up. See https://github.com/minecraft-linux/mcpelauncher-manifest/iss...
Until that breakage, I ran it quite successfully on MacOS (although it _did_ have occasional crashes)
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Avatar is coming to Minecraft on December 6th.
Bedrock through MCPE linux launcher has very minimal CPU/GPU requirements. It runs smoothly on a 9 year old laptop with integrated graphics. To add to that, their friends run minecraft on their switches and ipads. This was great before renderdragon, which is causing problems with linux launcher support, but during lockdown they could play minecraft with their friends. Java really doesn't run as well.
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Minecraft Running on Asahi Linux with Open Source GPU Drivers
Wait, I can't even run it on amd64 right now! It's stalled at this point: https://github.com/minecraft-linux/mcpelauncher-manifest/com...
PolyMC
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Best Steam Deck games of all time based on multiple lists
No, not really. No one was in charge at the beginning. It was a community project with multiple people having the administrative role at the same time. LennyMcLennington was one of the contributers, but not really an important one. But he removed the administrative rights from the actually important people. Devs like flowln and Scrumplex played a much bigger role. Even after half a year being the only developer at the PolyMC-Project Lenny still heasn't caught up with what other conributers had done in a few months before. See: https://github.com/PolyMC/PolyMC/graphs/contributors
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Minecraft java edition
Could I suggest trying a different launcher such as PolyMC? You can get this on deck in Linux linkand sign into your microsoft account to access Java. This version also has the benefit of you being able to get modpacks.
- Out of the loop
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Curseforge removes Sodium and Iris
It's still open source, the repo hasn't moved. https://github.com/PolyMC/PolyMC/
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New User: I keep getting this error and I’m not sure how to fix it. I just barely bought a MC account.
The issue is: the main developer freaked out, made a post ranting about political bs, kicked everyone from the GitHub project and now it's been 2 months since it hasn't been updated. The developers who used to contribute to "PolyMC" moved from the "PolyMC" project to the "PrismLauncher" one after the drama.
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Is polymc safe to use now?
There was no prompting or provocation towards lenny at all. The code of conduct existed for ages before lenny deleted it on oct 17 2022: https://github.com/PolyMC/PolyMC/commits/358f080c76dbdfc65f32e08448a5e38b78d2bab0/CODE_OF_CONDUCT.md
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Apple M1 BGR Glitch Solution!
PolyMC: https://polymc.org/
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Nooooooooooooooooooooooooooooooooooooooo
for polymc literally yes git commit (got deleted but title is there)
- MultiMc not opening in chrome os
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PSA: Steam Deck deletes PolyMC instances
First, it's gio that handles trash in SteamOS. Second, after digging into PolyMC's code, it also leverages trash. Was added roughly 7 months ago in this commit: https://github.com/PolyMC/PolyMC/commit/02f30de1c11fa53e61c199032a3280afe618e3b2
What are some alternatives?
m1-multimc-hack - A quick & dirty way to get Minecraft running via MultiMC on the Apple M1 with native performance
multimc-pkgbuild - PKGBUILD for actually getting MultiMC on Arch.
Ultralight - Lightweight, high-performance HTML renderer for game and app developers.
MultiMC5 - A custom launcher for Minecraft that allows you to easily manage multiple installations of Minecraft at once [Moved to: https://github.com/MultiMC/Launcher]
linux-packaging-scripts - Only for Github Actions, The hacked linux-packaging-scripts of minecraft-linux (endless tweaked)
GDLauncher - GDLauncher is a simple, yet powerful Minecraft custom launcher with a strong focus on the user experience
bedrock-unicode-characters - Minecraft:Bedrock Edition Unicode characters
ATLauncher - ATLauncher is a Launcher for Minecraft which integrates multiple different ModPacks to allow you to download and install ModPacks easily and quickly.
macOS-Simple-KVM - Tools to set up a quick macOS VM in QEMU, accelerated by KVM.
ManyMC - 📦 A familiar Minecraft Launcher with native support for macOS arm64 (M1)
m1-multimc-hack - A quick & dirty way to get Minecraft running via MultiMC on the Apple M1 with native performance
PollyMC - DRM-free Prism Launcher fork with support for custom auth servers.