mcaselector
mineflayer
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mcaselector | mineflayer | |
---|---|---|
201 | 18 | |
2,874 | 4,580 | |
- | 2.8% | |
8.1 | 8.3 | |
7 days ago | 6 days ago | |
Java | JavaScript | |
MIT License | MIT License |
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mcaselector
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I need a minecraft magician to help me retrieve my world. I clearly fucked up real bad when my PC crashed mid project. It was about 12 hrs+ of work on a massive build
I'm going to guess there's no backup but it might still be possible to salvage. Based on the error, at least two chunks have malformed data that can't be decompressed. The first thing to try would be to attempt to open the world with MCA Selector. If it can identify and cope with the bad chunks, you can delete them and get back into the world.
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MCA Selector help (Mac)
Hello all! This is a screenshot of the terminal for MCA selector when I try to install it on my Mac using these instructions: https://github.com/Querz/mcaselector/wiki/Installation
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My backup size is getting to big
edit : MCA Selector is the solution i found it here after googling a while https://github.com/Querz/mcaselector
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It's possible reset chunks in aternos server?
Try using a program like MCASelector: https://github.com/Querz/mcaselector/releases
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So my world chunks can just swap with each other!?!?
I use MCASelector on my long run survival, it works pretty good
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Is it possible to recover a Minecraft single player world with only the region folder?
Correct, that's the only thing left from that world. If you can load the region folder in MCASelector you'll get a top-down view of what's there.
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Help with server issues? [java] 1.19.4
If it is caused by your explorers going out 20,000 blocks you could try using a tool like MCASelector to trim the world back down to a manageable size.
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ITS OFFICIAL, Minecraft is set to release June 7th
Use MCAselector to prune the chunks you want to delete then load the world in 1.20 when it’s released and those chunks will regenerate.
- Is there a way to trim chunks remotely? (too large of world file to dl/up locally)
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Predictably Random - Minecraft 1.20 Pre-release 1 is Out!
In case you don't know, there's https://github.com/Querz/mcaselector which can do this fairly easily: You can even filter chunks by how long players have been in them.
mineflayer
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Voyager: An Open-Ended Embodied Agent with LLMs
Looking at the paper, as I understand it they're using Mineflayer https://github.com/PrismarineJS/mineflayer and passing parts of the state of the game as JSON to the LLM that are used for code generation to complete tasks.
> I still don't understand it and it blows my mind - how such properties emerge just from compressing the task of next word prediction.
The Mineflayer library is very popular, so all the relevant tasks are likely already extant in the training data.
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Data Connections between Ableton Live and Minecraft
I've been making music in Minecraft since December 2020, and my most recent developments are some robust data connections that allow two-way communication between Ableton Live and Minecraft. This all works with the Mineflayer Javascript Library and Max for Live.
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anything good for botting, or a client side bot thing like baritone
Mineflayer is probably what you want. Or Alto Clef if you want to use it in a fabric client.
- Is it possible to get a Bot/AI player to play/roleplay with me or fight me in PVP?
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Minecraft Chat App Showcase
I'm using PrismarineJS/Mineflayer in the background. Coming soon: https://imgur.com/a/OoYwkPK#VwGUD6F
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Minecraft Bot Client - Macro vs Logic/World Information
This isn't quite a minecraft mod, but this is the closest subreddit I could find. I'm currently working on a minecraft bot designed to mine a large amount of blocks in a given area (it has instant mining). Mineflayer allows you to code a minecraft client with Javascript, and it even supports finding the nearest block of a certain type, but the behavior is ultimately pretty choppy and not smooth.
- Mod that shows if a chunk was loaded before?
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Plugin to stop mobs despawning through portals when no player is nearby?
You have a thing called https://github.com/PrismarineJS/mineflayer , and you can get a bot w/o running the game.
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Realms?
I went to this form to see if there was any way to get mineflayer working with realms: https://github.com/PrismarineJS/mineflayer/issues/1168 but I cant find a way to get it work. Does anyone know how to get mineflayer working on realms?
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I created a script to play Minecraft with a bot in the chat
This script is an example script for mineflayer. You can find this exact script here. (gps.js)
What are some alternatives?
Amulet-Map-Editor - A new Minecraft world editor and converter that supports all versions since Java 1.12 and Bedrock 1.7.
KotlinForForge - Makes Kotlin forge-friendly.
NBTExplorer - A graphical NBT editor for all Minecraft NBT data sources
web-minecraft - PoC Minecraft client written in Javascript (1.16.5 offline mode working)
Starlight - Rewrites the light engine to fix lighting performance and lighting errors [Moved to: https://github.com/PaperMC/Starlight]
prismarine-web-client - Minecraft web client running in your browser [UnavailableForLegalReasons - Repository access blocked]
minecraft-world-downloader - Download Minecraft worlds, extend server's render distance. 1.12.2 - 1.20.4
Bot Builder SDK - Bot Framework provides the most comprehensive experience for building conversation applications.
Minecraft-Region-Fixer - Python script to fix some of the problems of the Minecraft save files (region files, *.mca).
mineflayer-pathfinder - Pathfinding plugin that gives bot the ability to go from A to B
sodium-fabric - A Fabric mod designed to improve frame rates and reduce micro-stutter
minecraft-data - Language independent module providing minecraft data for minecraft clients, servers and libraries.