bramble VS procedural-gl-js

Compare bramble vs procedural-gl-js and see what are their differences.

procedural-gl-js

Mobile-first 3D mapping engine with emphasis on user experience (by felixpalmer)
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bramble procedural-gl-js
2 11
180 1,266
- -
0.0 0.0
about 1 year ago almost 3 years ago
Go JavaScript
MIT License Mozilla Public License 2.0
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

bramble

Posts with mentions or reviews of bramble. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-11-22.
  • How to Learn Nix
    11 projects | news.ycombinator.com | 22 Nov 2021
    I've been looking into Nix a lot lately (but have yet to take the leap - I'll probably start with devshell)

    But a couple of projects have come up lately that piqued my interest wrt syntax and alteratives (Since I am not sure about Scheme anymore than Nix (as a langauge) :-)

      * https://github.com/maxmcd/bramble
  • Ask HN: What Are You Working On?
    100 projects | news.ycombinator.com | 14 Jan 2021
    An alternative to Nix that uses Starlark (python syntax) instead of a purely functional programming language: https://github.com/maxmcd/bramble

    I struggled to climb the steep learning curve of Nix/NixOS and wondered what it would be like with a more familiar (to me) syntax.

    It's been very rewarding to write. I was able to implement some ideas from the initial Nix paper that aren't present in Nix. Nix is also quite dependent on the use of the /nix/store path, but I was able to allow a user to use almost any path for their build store without sacrificing on the potential for a shared build cache. I also want to have better native support for things like building docker images, among other features.

    I'm currently implementing sandboxing and finalizing some of the build structure, but hoping it'll be usable sometime soon.

procedural-gl-js

Posts with mentions or reviews of procedural-gl-js. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-02-23.
  • Recreating Real-World Terrain with React, Three.js and WebGL Shaders
    2 projects | news.ycombinator.com | 23 Feb 2021
    Nice writeup, I always like it when the shaders are highlighted like this. I got started in a similar way 7 years ago and have been making 3D terrains with THREE.js & WebGL since.

    The real fun begins when you need to implement some sort of Level-of-Detail system and streaming in data to give the illusion of high detail everywhere without sacrificing performance.

    Last year I released an open-source framework (https://github.com/felixpalmer/procedural-gl-js) for creating 3D terrains for web applications, you can see Uluru here: https://www.procedural.eu/map/?longitude=131.036&latitude=-2... (unfortunately the aerial imagery from our default provider isn't as high resolution as other places in Europe)

  • Visualization of 40M Cell Towers
    3 projects | news.ycombinator.com | 17 Feb 2021
    Great visualization and approach with compressing the tile data. Do you have a comparison of how much smaller the payload ends up being compared to simply sending PNG files?

    I use PNGs to encode elevation data in my 3D mapping library (https://github.com/felixpalmer/procedural-gl-js/) and this does a pretty good job of compressing the data, for example in the ocean the PNG files are also very small as the image is mostly black. Different use case I now as your data is much more sparse, but I wonder how close the PNG compression would be compared to your approach.

  • React Component for 3D Maps
    4 projects | news.ycombinator.com | 18 Jan 2021
    Yeah, the React parts of this are very minimal. I'm not really sure what using it gets you, since it just manages a single div.

    The _actual_ library that does all the work is here: https://github.com/felixpalmer/procedural-gl-js

  • Ask HN: What Are You Working On?
    100 projects | news.ycombinator.com | 14 Jan 2021
    - Tiny filesize means library is parsed fast. Package size is less than THREE.js thanks to code stripping

    Check it out on Github: https://github.com/felixpalmer/procedural-gl-js/

  • Mountain Peaks in WebGL
    6 projects | news.ycombinator.com | 25 Dec 2020
    The imagery comes from the Orthofoto dataset on https://www.basemap.at/ - the actual texturing is done by the Procedural GL JS library https://github.com/felixpalmer/procedural-gl-js

What are some alternatives?

When comparing bramble and procedural-gl-js you can also consider the following projects:

goget - 📦 A simple, good looking, go modules TUI! No more looking for the right "go get" command!

maplibre-gl-js - MapLibre GL JS - Interactive vector tile maps in WebGL2

nix-gui - Use NixOS Without Coding

suncalc - A tiny JavaScript library for calculating sun/moon positions and phases.

nonguix - Nonguix mirror – pull requests ignored, please use upstream for that

rnnoise - Recurrent neural network for audio noise reduction

bread - :bread: Install, update and remove AppImage from your CLI.

ffprobe-wasm - A Web-based FFProbe. Powered by FFmpeg, Vue and Web Assembly!

dotfiles - A collection of my dotfiles

atbswp - A minimalist macro recorder

nixpkgs - Nix Packages collection & NixOS

auto-editor - Auto-Editor: Effort free video editing!