mavis
opinionated typing library for elixir (by ityonemo)
noa
Experimental voxel game engine. (by fenomas)
Our great sponsors
mavis | noa | |
---|---|---|
1 | 6 | |
110 | 601 | |
- | - | |
0.0 | 6.1 | |
10 days ago | 9 months ago | |
Elixir | JavaScript | |
MIT License | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
mavis
Posts with mentions or reviews of mavis.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-11-01.
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Ask HN: What you up to? (Who doesn't want to be hired?)
working on a static typechecking system for Elixir: https://github.com/ityonemo/mavis (it looks like it's not being worked on but one of the development branches is in the middle of a very painful refactor)
noa
Posts with mentions or reviews of noa.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-11-01.
- Anyone here tried noa?
-
Ask HN: What you up to? (Who doesn't want to be hired?)
Neat thread! My contribution is that I'm still working on a web-based voxel game engine. It's gotten pretty stable, so maybe about time to tackle some big missing features (e.g. physics for non-square voxels..).
https://github.com/fenomas/noa/tree/develop
Our motto: "the voxel engine so good that Mojang once pretended it was an old buggy version of Minecraft" ;)
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Feedback Friday #456 - Free Trial
https://github.com/fenomas/noa for the engine, but as a warning it is just a voxel engine. It isn't a game engine. Its fun to mess around with though.
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A Demo
Annoyingly there's not much to tell. It was a web version, released as a one-off marketing thing and then never updated, and Mojang didn't reply when I tried to get in touch (via contacts at microsoft). So I never really found out anything about it.
It's still live though: classic.minecraft.net
The voxel engine is: https://github.com/andyhall/noa
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Ask HN: What are some tools / libraries you built yourself?
Would a browser-based voxel game engine count?
https://github.com/andyhall/noa
The reason for not using an existing library is just that there weren't any usable alternatives at the time!
- Saw this one while editing Minecraft Classic's code