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mathgl | goxjs/gl | |
---|---|---|
1 | - | |
531 | 171 | |
1.1% | 1.2% | |
5.2 | 0.0 | |
3 months ago | 10 months ago | |
Go | Go | |
BSD 3-clause "New" or "Revised" License | BSD 3-clause "New" or "Revised" License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
mathgl
Posts with mentions or reviews of mathgl.
We have used some of these posts to build our list of alternatives
and similar projects.
goxjs/gl
Posts with mentions or reviews of goxjs/gl.
We have used some of these posts to build our list of alternatives
and similar projects.
We haven't tracked posts mentioning goxjs/gl yet.
Tracking mentions began in Dec 2020.
What are some alternatives?
When comparing mathgl and goxjs/gl you can also consider the following projects:
glfw - Go bindings for GLFW 3
gl - Go bindings for OpenGL (generated via glow)
goxjs/glfw - Go cross-platform glfw library for creating an OpenGL context and receiving events.
darktile - :waning_crescent_moon: Darktile is a GPU rendered terminal emulator designed for tiling window managers.
magnum-examples - Examples for the Magnum C++11 graphics engine
g3n - Go 3D Game Engine (http://g3n.rocks)
filament - Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2