marvelous-bob
miniscript
marvelous-bob | miniscript | |
---|---|---|
1 | 1 | |
23 | 40 | |
- | - | |
0.0 | 0.0 | |
over 3 years ago | over 1 year ago | |
Java | Java | |
MIT License | MIT License |
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marvelous-bob
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How to setup mulitiplayer game in libGDX
Check this out (each folder has an extra README): https://github.com/payne911/marvelous-bob
miniscript
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Embedded scripting engine with ability to pause itself (or `yield` halfway)?
Check out miniscript it already has bindings for Lua though uses Luaj under the hood. Implementing a custom script executor would allow for the type of behavior you’re looking for I think.
What are some alternatives?
OpenCiv - An open source civilization-like game made for the web browser.
Mini2Dx - A high-level cross-platform 2D game development API
LunarGdx - A networking library for LibGDX utilizing Netty allowing easy creation of multiplayer games.
Farstar-2 - A sci-fi collectible card game (rework of a previous project). Alpha release. Written in Java with LibGDX OpenGL framework.
riiablo - Diablo II remade using Java and LibGDX
HyperLap2D - A powerful, platform-independent, visual editor for complex 2D worlds and scenes.
cards2.0 - Remake of MSN Messenger's Solitaire Showdown
JOML - A Java math library for OpenGL rendering calculations
talos - Talos Particle Engine
LWJGL - LWJGL is a Java library that enables cross-platform access to popular native APIs useful in the development of graphics (OpenGL, Vulkan, bgfx), audio (OpenAL, Opus), parallel computing (OpenCL, CUDA) and XR (OpenVR, LibOVR, OpenXR) applications.