mark-sweep
LearnOpenGL
Our great sponsors
mark-sweep | LearnOpenGL | |
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11 | 624 | |
702 | 10,240 | |
- | - | |
10.0 | 3.7 | |
almost 4 years ago | 12 days ago | |
C | C++ | |
GNU General Public License v3.0 or later | GNU General Public License v3.0 or later |
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Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
mark-sweep
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Let's Write a Malloc
Never forget:
https://journal.stuffwithstuff.com/2013/12/08/babys-first-ga...
> Let me stress here that while this collector is simple, it isn’t a toy.
> There are a ton of optimizations you can build on top of this—in GCs and programming languages, optimization is 90% of the effort—but the core code here is a legitimate real GC.
> It’s very similar to the collectors that were in Ruby and Lua until recently.
> You can ship production code that uses something exactly like this.
> Now go build something awesome!
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loxcraft: a compiler, language server, and online playground for the Lox programming language
Bob Nystrom also has a blog, and his articles are really well written (see his post on Pratt parsers / garbage collectors). I'd also recommend going through the source code for Wren, it shares a lot of code with Lox. Despite the deceptive simplicity of the implementation, it (like Lox) is incredibly fast - it's a great way to learn how to build production grade compilers in general.
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The Garbage Collection Handbook, 2nd Edition
Bob Nystrom (of Game Programming Patterns, Crafting Interpreters, and dartfmt fame) also wrote a tutorial[1], of a precise as opposed to a conservative garbage collector.
Regarding register scanning, Andreas Kling has made (or at least quoted) an amusing observation[2] that your C runtime already has a primitive to dump all callee-save registers onto the stack: setjmp(). So all you have to do to scan registers is to put a jmp_buf onto the stack, setjmp() to it, then scan the stack normally starting from its address.
[1] https://journal.stuffwithstuff.com/2013/12/08/babys-first-ga...
[2] https://youtu.be/IzB6iTeo8kk
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Ask HN: Do you recall any book or course that made a topic finally click?
- http://journal.stuffwithstuff.com/2013/12/08/babys-first-gar...
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Garbage Collection with LLVM
Might not be that hard: https://journal.stuffwithstuff.com/2013/12/08/babys-first-garbage-collector/
- Baby’s First Garbage Collector (2013)
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Reference Count, Don't Garbage Collect
To better understand garbage collection, nothing better than implementation. This article is such a joy to read:
https://journal.stuffwithstuff.com/2013/12/08/babys-first-ga...
LearnOpenGL
- Learn OpenGL eBook
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LearnD3D11, a guide aimed at anyone trying to learn Direct3D11
Also recommended: LearnOpenGL [1] and Vulkan Guide [2]
[1]: https://learnopengl.com/
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Making Small Games, Which Is Fun in Itself
I want to begin game development as a hobby, but I'm unsure where to start. I did follow through https://learnopengl.com/ a few years ago, and while it was a very interesting experience, I imagine I would need to use an existing engine to be productive.
Do you recommend any books and tutorials aimed at experienced programmers with 0 knowledge of game development/design?
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Is there space in this field for extreme cases like mine ?
- Game development - Unity3D project based learning in C#: https://learn.unity.com/ - Graphics - There was another user on r/GraphicsProgramming the other day (who teaches Computer Graphics at his university) that linked their lecture series for the entry year of their course here: https://tamats.com/learn/realtime-graphics/ - Project based learning: https://github.com/ssloy/tinyrenderer/wiki - Rendering API tutorials: https://vulkan-tutorial.com/, https://learnopengl.com/
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Where do I start to learn C++ for a game development
If u want to make 3D game, you'll probably want to learn some 3D shader graphic stuff. OpenGL is a good start. https://learnopengl.com
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Ask HN: Learn Graphics Programming, Recommendations?
LearnOpenGl.com
Possibly a smidge outdated.
Goes from blank window to rendering 3d meshes with advanced lighting techniques (HDR, SSAO and more).
Heped me understand shader pipeline, so I recommend it.
https://learnopengl.com
- I’m Bored AF!
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Looking to get started
and then https://learnopengl.com/
- Ajutor in privinta incercarii a face un joc
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Is a bounding volume a mesh? (for visualization)
I'm reading the guest article about frustum culling on learnopengl.com and there's a video demonstrating how it works and for debug purposes they have a bunch of spheres turning red or green which I assume means they're being culled or not so my question is if I wanted to do this do I have to make a mesh for whatever bounding volume shape or is there a specific method for something like this?
What are some alternatives?
c-examples - Example C code
raylib - A simple and easy-to-use library to enjoy videogames programming
zig.vim - Vim configuration for Zig
bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
mmtk-core - Memory Management ToolKit
imgui - Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies
git-from-the-bottom-up - An introduction to the architecture and design of the Git content manager
sokol - minimal cross-platform standalone C headers
ixy-languages - A high-speed network driver written in C, Rust, C++, Go, C#, Java, OCaml, Haskell, Swift, Javascript, and Python
bevy - A refreshingly simple data-driven game engine built in Rust
rust-gc - Simple tracing (mark and sweep) garbage collector for Rust
SFML - Simple and Fast Multimedia Library