maplibre-gl-js
sciter
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maplibre-gl-js | sciter | |
---|---|---|
55 | 85 | |
5,712 | 2,562 | |
3.6% | 0.2% | |
9.9 | 0.0 | |
2 days ago | 12 months ago | |
TypeScript | C++ | |
GNU General Public License v3.0 or later | - |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
maplibre-gl-js
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Protomaps β A free and open source map of the world
(.shp .gpkg ...) | ogr2ogr -> .geojson | tippecanoe -> .pmtiles
for OpenStreetMap data there's planetiler[4], and and openmaptiles[5] styles that work with Maplibre
with those combinations you've got a great start to something you can host for pennies on AWS S3+CloudFront or Cloudflare R2, with an open source data pipeline
[1] https://maplibre.org/
- GPSJam: Daily maps of possible GPS interference
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Building a Map Application with MapLibre GL JS and Svelte
MapLibre GL JS v3.3.1
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New Map APIs from Google
Does anyone else have a solution for the satellite layer? I was using MapLibre [0] then needed direct-on-the-ground images which made me convert to Google Maps.
[0] https://maplibre.org/
- The OpenTF Manifesto
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Use 3D map library with API key function of Amazon Location Service
When using the Amazon Location Service, I recommend MapLibre GL JS, which I introduced in my previous article, "Amazon Location Service and AWS Amplify to Use Various Map Library," but you can also use any map library you like, including iTowns this time. I hope you will choose the map library of your choice, including iTowns!
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Using Lidar to map tree shadows
Your browser has a very powerful image decoder built into it, offloading the PNG decoding into Javascript is very resource hungry.
Using maplibre (or any map viewer) you can load blobs of image data out of a tiff and use `Image` or `Canvas` to render the data onto a map.
Its even easier if the tiffs are already Cloud optimized as they perfectly align to a 1-to-1 map tile and they don't need to be rescaled, you can then just render the images onto the map. eg here is a viewer that loads webps out of a 15GB tiff and uses Canvas to render them onto a map [1]
Unless you are trying to layer all your maps together, you also could stop reprojecting them into webmercator, or if your goal is to layer them, then storing them in webmercator would save a ton of user's compute time.
There are a bunch of us that talk web maping and imagery in the #maplibre and #imagery slack channels in OSMUS's slack [2]
[1] https://blayne.chard.com/cogeotiff-web/index.html?view=cog&i...
[2] https://github.com/maplibre/maplibre-gl-js#getting-involved
- Apache Baremaps: online maps toolkit
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[OC] A new map of GitHub made from 350M stars, shows 460,000 projects
The map is rendered by https://maplibre.org/, you can see how it is used here https://github.com/anvaka/map-of-github
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[OC] I made a map of GitHub. It lets you find related projects with ease
Kudos to https://maplibre.org/ - amazing library
sciter
- Show HN: Open Source TailwindCSS UI Components
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Show HN: Dropflow, a CSS layout engine for node or <canvas>
> wondering if css and svg could be used as abstraction over graphics and UI libraries
There's another project called Sciter that uses CSS to target native graphics libraries: https://sciter.com
> I wonder how hard it was to implement css. I've heard it can be pretty complex.
It was hard, but the biggest barrier is the obscurity of the knowledge.
Text layout is the hardest, because working with glyphs and iterating them in reverse for RTL is brain-breaking. And line wrapping gets really complicated. It's also the most obscure because nobody has written down everything you need to know in one place. After I finished block layout early on, I had to stop for a couple of years (only working a few hours a week though) and learn all of the ins, outs, dos, and don'ts around shaping and itemizing text. A lot of that I learned by reading Pango's [1] source code, and a lot I pieced together from Google searches.
But other than that, the W3C specifications cover almost everything. The CSS2 standard [2] is one of the most beautiful things I've ever read. It's internally consistent, concise, and obviously the result of years of deliberation, trial and error. (CSS3 is great, but CSS2 is the bedrock for everything).
[1] https://gitlab.gnome.org/GNOME/pango/
- Ask HN: Fastest cross-platform GUI stack/strategy
- Bringing Back Horizontal Rules in HTML Select Elements
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Immediate Mode GUI Programming
otherwise, if we have only retained mode as in browsers, we will need to modify the DOM heavily and create temporary elements for handles.
[1] https://sciter.com
- This year in Servo: over 1000 pull requests and beyond
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Rusty revenant Servo returns to render once more
I've still never used it but I've long been curious about Sciter:
https://sciter.com
- Ode to the M1
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So you want to write a GUI framework (2021)
These bullet points are exactly what I did in Sciter (https://sciter.com)
- Windowing
-- Tabs
-- Menus
-- Painting
-- Animation
-- Text
-The compositor
-Handling input
-- Pointer input
-- Keyboard input
- Accessibility
- Internationalization and localization
- Cross-platform APIs
- The web view
- Native look and feel
On top of that DOM and CSS implementations to achieve declarative UI. And JS as a languuage behind UI - declarative in some sense way of defining UI behavior.
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Servo, the parallel browser engine written in Rust
I'm not sure if it can support all the libraries but yes it can be used to make desktop apps. Theres also Sciter.
https://sciter.com/
What are some alternatives?
Leaflet - π JavaScript library for mobile-friendly interactive maps πΊπ¦
webview - Tiny cross-platform webview library for C/C++. Uses WebKit (GTK/Cocoa) and Edge WebView2 (Windows).
mapbox-gl-js - Interactive, thoroughly customizable maps in the browser, powered by vector tiles and WebGL
qt - Qt binding for Go (Golang) with support for Windows / macOS / Linux / FreeBSD / Android / iOS / Sailfish OS / Raspberry Pi / AsteroidOS / Ubuntu Touch / JavaScript / WebAssembly
OpenLayers3 - OpenLayers
tauri - Build smaller, faster, and more secure desktop applications with a web frontend.
leaflet-geoman - ππΊοΈ The most powerful leaflet plugin for drawing and editing geometry layers
flexboard - React component library for re-sizable sidebars
folium - Python Data. Leaflet.js Maps.
RmlUi - RmlUi - The HTML/CSS User Interface library evolved
ol-mapbox-style - Use Mapbox Style objects with OpenLayers
NanoGUI - Minimalistic GUI library for OpenGL