mal
jscl
mal | jscl | |
---|---|---|
94 | 7 | |
9,808 | 874 | |
- | 0.7% | |
0.0 | 2.4 | |
about 1 month ago | 5 days ago | |
Assembly | Common Lisp | |
GNU General Public License v3.0 or later | GNU General Public License v3.0 only |
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mal
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Ask HN: Is Lisp Simple?
>Would be interesting to see how the interpreter works actually...
It's quite easy to see, there are interpeters for Lisp in like 20 lines or so.
Here's a good one:
https://norvig.com/lispy.html
(It has the full code in a link towards the bottom)
There's also this:
https://github.com/kanaka/mal
- GitHub - kanaka/mal: mal - Make a Lisp
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Build Your Own Lisp
Here is one implementation of a lisp (mal specifically) in matlab: https://github.com/kanaka/mal/blob/dcf8f4d7b9cf7b858850a04a0...
Only 260 lines of code, pretty concise :)
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Found inside my compiler I've been writing for about 2 years
have a look at the crafting interpreters book, plus make a lisp (lisp is a great first language to make a compiler/interpreter for, just google "lisp compiler/interpreter" and you'll find lots of resources)
- Ce proiecte for-fun ati facut in timpul facultatii ca sa invatati ceva nou si practic singuri?
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Crafting Interpreters or Writing an Interpreter in Go? Given context
If you're really okay with the limitations of a tree-walk interpreter, you might want to check out MAL, which will teach you how to write a tree-walk interpreter for a LISP. The code for MAL has been translated to most popular languages, so you can work through the creation of an interpreter in the language of your choice. JLox would give you a bit more detail and a more complex language, but I'm not convinced that it's all that important.
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What do I do now?
Write a small programming language (lisp (https://github.com/kanaka/mal) or brainfuck) in C++ to learn the syntax more. This will teach you a lot about programming languages in general.
- Ask HN: What projects did you build to get better as a programmer?
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Can you beat my dad at Scrabble?
So I started some hobbyist game dev using Unity and realised that the full process of making a game has dependencies on a mass of lower-level skills including lighting virtual environments. As a hobbyist photographer I could see some useful analogies from lighting studios and other scenes
So I pivoted, and eventually made money, not from selling a game, but from developing tutorials about digital lighting. I was also able to contribute to a project at work that was making a product based on commercial games engine, not by actually coding it, but by helping to better estimate the costs of the asset generation required.
Coding Unity object scripts in C# also got me back into programming, and I went on to successfully build a self-hosting lisp interpreter following the Make a Lisp guidelines [0].
[0] https://github.com/kanaka/mal/blob/master/process/guide.md
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Advice for a first-time designer of my own original programming language? Presently writing the interpreter!
Hijacking the top comment to add https://buildyourownlisp.com and https://github.com/kanaka/mal
jscl
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All Web frontend lisp projects
JSCL - A CL-to-JS compiler designed to be self-hosting from day one. Lacks CLOS, format and loop.
- jscl: A Lisp-to-JavaScript compiler bootstrapped from Common Lisp
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spookfox v0.3.0: Switch firefox tabs like switch-to-buffer and use common-lisp to extend Firefox side of spookfox
Ability to run common-lisp in the Firefox addon's context using jscl, essentially enabling extending firefox with common-lisp
- Live programming Common Lisp in the web browser
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How much Lisp do you have to implement as primitives before you can implement the rest of Lisp in Lisp
I tagged the moment where I achieved bootstrapping in the early JSCL implementation here: https://github.com/jscl-project/jscl/blob/simple-bootstrap/ecmalisp.lisp
- Common Lisp to JavaScript Compiler
What are some alternatives?
paip-lisp - Lisp code for the textbook "Paradigms of Artificial Intelligence Programming"
eisl - ISLisp interpreter/compiler
Lua - Lua is a powerful, efficient, lightweight, embeddable scripting language. It supports procedural programming, object-oriented programming, functional programming, data-driven programming, and data description.
spookfox - A tinkerer's bridge b/w Emacs and Web Browser (Firefox and Chrome)
sectorlisp - Bootstrapping LISP in a Boot Sector
cl-wol - Wake on LAN (WoL) system for Common Lisp
project-based-learning - Curated list of project-based tutorials
cl-gen - Javascript-like generators for Common Lisp
hy - A dialect of Lisp that's embedded in Python
graven-image - Portability library for better interaction and debugging of a running Common Lisp image through text REPL.
wisp - A little Clojure-like LISP in JavaScript
cl-gol - Game of Life in Common Lisp