magicmake
noa
magicmake | noa | |
---|---|---|
3 | 6 | |
8 | 603 | |
- | - | |
1.8 | 6.1 | |
about 3 years ago | 11 months ago | |
Shell | JavaScript | |
MIT License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
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For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
magicmake
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A Demo
bpfcc-tools! I’m using it in magicmake [1] which is a tool to automatically find missing packages when compiling, based on file path accesses.
It would be awesome to get some feedback from you. Thanks again!
[1] https://github.com/truthly/magicmake
- Magicmake is now 525% faster
- MagicMake: Auto-install missing packages when building from source
noa
- Anyone here tried noa?
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Ask HN: What you up to? (Who doesn't want to be hired?)
Neat thread! My contribution is that I'm still working on a web-based voxel game engine. It's gotten pretty stable, so maybe about time to tackle some big missing features (e.g. physics for non-square voxels..).
https://github.com/fenomas/noa/tree/develop
Our motto: "the voxel engine so good that Mojang once pretended it was an old buggy version of Minecraft" ;)
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Feedback Friday #456 - Free Trial
https://github.com/fenomas/noa for the engine, but as a warning it is just a voxel engine. It isn't a game engine. Its fun to mess around with though.
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A Demo
Annoyingly there's not much to tell. It was a web version, released as a one-off marketing thing and then never updated, and Mojang didn't reply when I tried to get in touch (via contacts at microsoft). So I never really found out anything about it.
It's still live though: classic.minecraft.net
The voxel engine is: https://github.com/andyhall/noa
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Ask HN: What are some tools / libraries you built yourself?
Would a browser-based voxel game engine count?
https://github.com/andyhall/noa
The reason for not using an existing library is just that there weren't any usable alternatives at the time!
- Saw this one while editing Minecraft Classic's code
What are some alternatives?
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