macdriver
ui
macdriver | ui | |
---|---|---|
13 | 6 | |
4,350 | 8,320 | |
- | - | |
7.9 | 0.0 | |
about 2 months ago | almost 2 years ago | |
Go | Go | |
MIT License | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
macdriver
- Are there native bindings for native UI development with Go? Window, GTK, MacOS
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Towards the Personal Potential of Software
The first big release of the year was the macdriver project, which got a significant response on Hacker News. It gives us Objective-C and Apple framework bindings for Go, letting you build simple Apple apps entirely from Go. That wasn't possible before, so it was a little exciting, but it was early. The native Go APIs included for commonly used Foundation and Cocoa classes were far from complete. They could still be used if you knew what you were doing, but with an ideal of total coverage of Apple frameworks, that wouldn't be enough. There were also unresolved issues just deciding how to best manage memory and pointers, which I knew would fall on me to figure out and take some time.
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Apple API schemas for code generation and more
Even less common are schemas for non-web APIs. In 2016, Electron started releasing a JSON schema of all their APIs that allowed me to build a bridge to use Electron APIs from Go. I had that prototype in mind when I started the macdriver project that was released a couple months ago. Right now we're manually wrapping Apple framework classes with Go types so you can write native Apple platform applications that look like this:
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Customize your computer screen with HTML
It started as a demo for macdriver, but over the last week or so I've been making a standalone version. 90% of that time was playing around with it while trying to make demos.
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Native Mac APIs for Go
Done https://github.com/progrium/macdriver/issues/12
ui
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Stable and native looking GUI tool for Go?
You could check out andlabs UI - the functionality is a little limited but it uses system components. https://github.com/andlabs/ui
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Are there native bindings for native UI development with Go? Window, GTK, MacOS
There is this https://github.com/andlabs/ui but it doesn't seem to have been touched in quite a while.
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Is there is good GUI for Golang ?
I would recommend https://github.com/andlabs/ui for a beautiful cross-platform (desktop), native UI, and https://fyne.io for a really simple, intuitive, easy-to-use UI library with a great community that works on all platforms including mobile
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how to create a native toolkit for golang?
https://github.com/andlabs/ui https://bitbucket.com/rj/goey
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Lightweight GUI cross platform to show some data
I would suggest https://github.com/andlabs/ui
What are some alternatives?
appify - Create a macOS Application from an executable (like a Go binary)
fyne - Cross platform GUI toolkit in Go inspired by Material Design
micromdm - Mobile Device Management server
qt - Qt binding for Go (Golang) with support for Windows / macOS / Linux / FreeBSD / Android / iOS / Sailfish OS / Raspberry Pi / AsteroidOS / Ubuntu Touch / JavaScript / WebAssembly
go-smc - Golang library to read and write the OSX System Management Controller (SMC)
Lorca - Build cross-platform modern desktop apps in Go + HTML5
go-pmset - Go library to get OSX assertions, like the command line pmset -g assertions
sciter - Sciter: the Embeddable HTML/CSS/JS engine for modern UI development
goplay2 - Airplay 2 Receiver written in Go
nuklear - This project provides Go bindings for nuklear.h — a small ANSI C GUI library.
ludo - A libretro frontend written in golang
robotgo - RobotGo, Go Native cross-platform RPA and GUI automation @vcaesar