macaroni.nix
By macaroni.dev
sdl-gpu-hs
By macaroni.dev
macaroni.nix | sdl-gpu-hs | |
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The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
macaroni.nix
Posts with mentions or reviews of macaroni.nix.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-03-24.
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3D graphics on Haskell in 2023
In addition, I am building a Nix library on top of haskell.nix called macaroni.nix that is gamedev-oriented and enables seamless cross-compiling from Linux to Windows. I would say it's the best option for Windows Haskell game x-compilation available today.
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[ANN] LD52 game written in Haskell
We just managed to get our ludum dare game finished, including standalone builds (with a very special thanks to macaroni.dev.) The game is a platformer written in sdl and yampa, with build scripts for releasing static linux and windows builds.
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Is Nix important also for a team of 1 developer?
Aside from that, haskell/macaroni.nix make x-compilation work great. I even was able to use the h-raylib bindings with little upstream changes/overlays.
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Haskell is the greatest programming language of all time
In terms of finished and playable games, it's been Ludum Dare jam games made over a weekend over the years. You can check them out here. They're all Windows-only (x-compiled from NixOS using haskell.nix via macaroni.nix), but you can play them on Linux with Wine64. If you have Nix installed, I have a script that should Just Work.
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Any up-to-date cross-compiling methods for Raspberry Pi?
Also feel free to cut me an issue in my related project, macaroni.nix. The project is focused on x-compiling Haskell games and only supported Windows currently. But brick is a viable gamedev library, and Raspberry Pi is a desired target for gamedev someday. So I'd love to help!
sdl-gpu-hs
Posts with mentions or reviews of sdl-gpu-hs.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-03-24.
-
3D graphics on Haskell in 2023
The bindings are currently source-only here. I am going to release to Hackage soon (tm), but I just haven't had the time to button it up. However, they do work great. Every game I've done for Ludum Dare except 47 (which was gloss) has used these bindings.
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Monthly Hask Anything (January 2023)
The guts are in the Memorable module. There are some operators in there that allow you to pluck individual fields from struct pointers in IO instead of marshaling entire structs needlessly.
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Haskell is the greatest programming language of all time
The games are built on a custom "engine" made with SDL2 and some other C libraries I wrote bindings for: sdl-gpu, cute_c2, and cute_sound. I use apecs and cleff for the general architecture. And for animations, I use a combination of animate and ease.
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Linear Types AmA!
You can't exactly allocate data in this custom memory management system, but you can get close with some type-level/generics stuff I think. I've been playing with it quite a bit for no-marshal hsc FFI bindings [1] [2], and it's worked nicely for that in raw IO. With some extra elbow grease, I can probably make it work for pure linear code too.
What are some alternatives?
When comparing macaroni.nix and sdl-gpu-hs you can also consider the following projects:
really-small-backpack-example - A really small example of the Backpack module system for Haskell
agda2hs - Compiling Agda code to readable Haskell
cute-sound-hs
Kind2 - A next-gen functional language [Moved to: https://github.com/Kindelia/Kind]
cute-c2-hs
libspng - Haskell bindings for libspng
LearnOpenGL.hs - LearnOpenGL.com examples ported to Haskell
ghc-proposals - Proposed compiler and language changes for GHC and GHC/Haskell
macaroni.nix vs really-small-backpack-example
sdl-gpu-hs vs agda2hs
macaroni.nix vs cute-sound-hs
sdl-gpu-hs vs really-small-backpack-example
macaroni.nix vs agda2hs
sdl-gpu-hs vs Kind2
macaroni.nix vs cute-c2-hs
sdl-gpu-hs vs libspng
macaroni.nix vs libspng
sdl-gpu-hs vs cute-c2-hs
macaroni.nix vs LearnOpenGL.hs
sdl-gpu-hs vs ghc-proposals